Groudn friction
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Groudn friction
For those of you who feel that it's too sticky on the ground... this fde will help you.
No support is given for this file.
www.milviz.com/filesfordownload/732fde.zip
No support is given for this file.
www.milviz.com/filesfordownload/732fde.zip
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Re: Groudn friction
Hi team
Any chance that the ground friction file could be hosted again? I've tried the link and it's broken, I'd like to give it a try.
Many thanks
Jason
Any chance that the ground friction file could be hosted again? I've tried the link and it's broken, I'd like to give it a try.
Many thanks
Jason
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Re: Groudn friction
I would like to try this out.
Link not working.
Kind regards
David
Link not working.
Kind regards
David
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Re: Groudn friction
could you re link this please.
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Re: Groudn friction
Hmmmmm…yes on the TO run it felt a little sticky…I was guessing at VR…then I saw the bugs had been set and I hadn't hit VR yet…when I reached VR it "unstuck" and started flying…which I assume is what it is supposed to do…is that what you mean by "sticky"?Krazycolin wrote: ↑Wed Nov 27, 2013 1:48 amFor those of you who feel that it's too sticky on the ground...
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Re: Groudn friction
No, by 'sticky' he means that the default ground friction is set too high in FSX/P3D.
BTW, those speed bugs are adjustable, left-click and drag them to your preference. I pre-set them to the book values during initialization routine.
BTW, those speed bugs are adjustable, left-click and drag them to your preference. I pre-set them to the book values during initialization routine.
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Re: Groudn friction
OK-hmmm, in FSX a little push in power to get the jet moving (per the law if inertia) and it seems to move along just above idle…I'd say "stickiness" (aka the Coefficient of Friction, μ = F / N…yes, I am a Mechanical Engineer) seems about right for dry asphalt and gravel runways. Thanks for clarifying.
BTW, I am a RTFM guy…however, this one has a lot of detailed manuals…I haven't made it through all of them yet. This is a great sim plane!
UPDATE: V speeds are on page PI.10.1 of FCOM Boeing 737-200.pdf in the Manuals download folder near the bottom of the 737-200 Combi product page …and there was much rejoicing.
When you say "your preference" you actually mean the correct V1, VR, V2 speeds calculated for aircraft weight, airport elevation, and WX conditions (i.e. icing). I haven't found the usual tables in the documentation yet…I sincerely hope they are there somewhere…otherwise I will be force to use something called "math"

BTW, I am a RTFM guy…however, this one has a lot of detailed manuals…I haven't made it through all of them yet. This is a great sim plane!

UPDATE: V speeds are on page PI.10.1 of FCOM Boeing 737-200.pdf in the Manuals download folder near the bottom of the 737-200 Combi product page …and there was much rejoicing.

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Re: Groudn friction
Roger that! As I wrote earlier I preset the bugs to approximately what V speeds are for a standard day and load. Mostly it was to keep 'em from being bunched up together at minimum speed.
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Re: Groudn friction
Is this still available somewhere? So far my only issue with the 737 has been the need for near 50% power just to get rolling for taxi (and just how quick it slows down afterwards). It makes precise parking at a gate tricky. I use P3Dv4.3 if that makes any difference.
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Re: Groudn friction
Look above. It's in a link.
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Re: Groudn friction
the link is dead
i will try to find it
== update==
I can't find it
i will try to find it
== update==
I can't find it