V-One Gauge for Milviz 737-200
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- Posts: 16
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Re: V-One Gauge for Milviz 737-200
I'm not sure if you're asking where's the trim value for take-off or how is the mathematical calculation performedMacoy wrote:Very nice and useful.
How do you compute the Trim settings for takeoff?
Thanks a lot.

The take-off trim value is displayed in 'Blue' on the data card after selecting your desired flaps. (Please see the 'V-One.pdf' document in the ZIP file for further clarification.)
Left mouse click on the 'STAB TRIM' value and the color will toggle between 'Blue' and 'Green'. The 'Blue' color is for calculated trim value and the 'Green' is for the current trim value.
Adjust your current trim ('Green') to match the 'Blue' value prior to take-off.
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Re: V-One Gauge for Milviz 737-200
Sorry Paul! 
My question is about the mathematical calculation used to get the CG and trim values. Because these trim values helps a lot during the rotation for takeoff.
Thanks a lot. And sorry about my bad formated question.
Best Regards.

My question is about the mathematical calculation used to get the CG and trim values. Because these trim values helps a lot during the rotation for takeoff.
Thanks a lot. And sorry about my bad formated question.

Best Regards.
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Re: V-One Gauge for Milviz 737-200
Are you writing a gauge that needs a trim display? Maybe this will help.Macoy wrote:My question is about the mathematical calculation used to get the CG and trim values.
I started off with the only trim information I could find (see attached).
I then used MS Excel to derive a linear equation based on the aircraft's current C.G. reported by FSX.
FSX has an internal value that can be accessed through a gauge (XML file): (A:ELEVATOR TRIM POSITION, radians) and
(A:CG PERCENT,percent); these are both used in the gauge.
- Attachments
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- 737-200_Trim.jpg (16.69 KiB) Viewed 21545 times
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Re: V-One Gauge for Milviz 737-200
Thank you very much Paul!
I didn't know that! I thought the values were obtained outside fsx.
Best Regards!
I didn't know that! I thought the values were obtained outside fsx.
Best Regards!
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- Posts: 16
- Joined: Wed Aug 07, 2013 12:12 pm
Re: V-One Gauge for Milviz 737-200
It's been over 3 weeks since this gauge was released with over 200 downloads. What do people think? Does it work as promised? Trouble installing?
Any feedback for improvements would be appreciated.
Thanks
Any feedback for improvements would be appreciated.
Thanks
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Re: V-One Gauge for Milviz 737-200
In my opinion it's perfect.
Simple to install and to use. And a huge help for takeoffs and landings.

Simple to install and to use. And a huge help for takeoffs and landings.
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- Joined: Sat Mar 31, 2012 11:38 pm
Re: V-One Gauge for Milviz 737-200
Hi
The same here, it is a really handy gauge to have installed, and installation went very smoothly,
thanks for all your V1 gauges as I use then all.
Take care and thank again for the time and effort you have out into the gauge it is appreciated.
Jim Hodkinson
The same here, it is a really handy gauge to have installed, and installation went very smoothly,
thanks for all your V1 gauges as I use then all.
Take care and thank again for the time and effort you have out into the gauge it is appreciated.
Jim Hodkinson
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- Joined: Wed Nov 20, 2013 3:47 pm
Re: V-One Gauge for Milviz 737-200
I've installed the gauge. I'm not getting any gauge sound. Any suggestions?
The gauge itself works great. FSX is not installed to the defaut path. could this be an issue?
The gauge itself works great. FSX is not installed to the defaut path. could this be an issue?
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- Joined: Wed Aug 07, 2013 12:12 pm
Re: V-One Gauge for Milviz 737-200
If you've installed V3 and are using the s77 panel, please edit the panel.cfg file:wesl wrote:I've installed the gauge. I'm not getting any gauge sound.
..\Milviz Boeing 737-200\panel.s77\panel.cfg
Check under [Window01] & [VcockPit01] for the error:
gauge00=Milviz_B737!B737_XMLSound, 0,0,1,1,SimObjects\\Airplanes\\Milviz Boeing 737-200\\sound\\B737#22
and remove both the #22 and save.
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- Posts: 1023
- Joined: Mon Sep 06, 2010 3:47 pm
Re: V-One Gauge for Milviz 737-200
Oh my, I just noticed that you've use the last 41 numbers for your sound files.fsxpaul wrote: gauge00=Milviz_B737!B737_XMLSound, 0,0,1,1,SimObjects\\Airplanes\\Milviz Boeing 737-200\\sound\\B737#22
and remove both the #22 and save.
You see, without any entry at all the sound system will create 200 table entries for sounds, which wastes memory...
...so it would have been more efficient had you begun numbering at SND21.

BTW, the sound system supports both volume and panning now as well.
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Re: V-One Gauge for Milviz 737-200
I had written this gauge during v1.2 & v2 release using Doug Dawsons sound gauge and discovered that SND21 through SND200 were not being used. From a system load perspective, I changed my XML code to access the 737-200 sound that was already being loaded rather than loading 2 independent sound gauges.N4GIX wrote:Oh my, I just noticed that you've use the last 41 numbers for your sound files.fsxpaul wrote: gauge00=Milviz_B737!B737_XMLSound, 0,0,1,1,SimObjects\\Airplanes\\Milviz Boeing 737-200\\sound\\B737#22
and remove both the #22 and save.
You see, without any entry at all the sound system will create 200 table entries for sounds, which wastes memory...
...so it would have been more efficient had you begun numbering at SND21.![]()
BTW, the sound system supports both volume and panning now as well.
I also used the sound variable names that would not interfere with the current 737-200 sounds and any potential new sounds.
It appears now that you have made your code more memory efficient by including a limit value.
Not sure how I can remedy this without changing my XML code and staying in sync with you regarding a block of sound variables for my gauge and any new sounds you may add in the future.
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Re: V-One Gauge for Milviz 737-200
Since no further sounds will be added to the 737 project, that should not be a concern any longer, and even if it were to happen, I'd simply skip over whatever block of numbers you use.fsxpaul wrote:I also used the sound variable names that would not interfere with the current 737-200 sounds and any potential new sounds.
It appears now that you have made your code more memory efficient by including a limit value.
Not sure how I can remedy this without changing my XML code and staying in sync with you regarding a block of sound variables for my gauge and any new sounds you may add in the future.

That was one of the first changes I made to the sound module. In the very first version, all project sounds were made to a single repository, the sim's ..\sound\Milviz folder. Worse, the sound module was "hard coded" to support only 200 unique sounds, period.
So, the first step was to re-code the module to read the project's sounds from the "5th parameter" of the gauge entry in the panel.cfg. By doing this, now each project would have its own set of sounds, limited to "only" 200 at most. This step eliminates the problem of getting sound files from different projects mixed up!
Well, I decided that I may just as well make the memory table dynamic, so added the ability to specify the exact number of sounds required, hence the #nn entry at the end of the path information. This is even more critical for P3D since it is now more important than ever to limit the memory footprint in the quest to eliminate or at least mitigate the potential for VAS exhaustion.

At the same time, I added several new functions to the sound module, the most interesting of which is the volume and pan controls. For example, suppose you wanted all of your voice calls to sound as though they were coming from the first officer's side, you can now create an initialization routine and set each sound to come only from the right speaker:
Code: Select all
10000 (>L:XMLSND200_PAN,enum) (* -10000 Left, 0 both, 10000 Right *)
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Re: V-One Gauge for Milviz 737-200
Thanks for the detailed info on the sound gauge Bill. I knew something was up when all my sounds were gone and there wasn't that nasty "Creation Failed" dialog box!
I changed my XML code and will test it soon with v3 Service Pack 4. I'm sure it will work as you've described.
Paul

I changed my XML code and will test it soon with v3 Service Pack 4. I'm sure it will work as you've described.
Paul
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Re: V-One Gauge for Milviz 737-200
Thanks for the info Paul. I will try the suggestions.
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Re: V-One Gauge for Milviz 737-200
Paul, it worked like a charm. Thanks for you help and great product.