Untimly Vehicule label
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- Posts: 14
- Joined: Fri Feb 12, 2016 9:34 pm
- Location: Britany France
Untimly Vehicule label
Hello,
In external view, an untimely label (model, distance / altitude) appears stuck to my F86 TacPack Milviz with the name of model "surrogate" alots that the window "user vehicle" of table Options-Information / Show vehicle labels is unchecked.
When I check the latter, the model "F 86" comes superimposed "surrogate"
An idea to remove this problem that I only meet with this plane? An amendment to the aircraft.cfg?
In external view, an untimely label (model, distance / altitude) appears stuck to my F86 TacPack Milviz with the name of model "surrogate" alots that the window "user vehicle" of table Options-Information / Show vehicle labels is unchecked.
When I check the latter, the model "F 86" comes superimposed "surrogate"
An idea to remove this problem that I only meet with this plane? An amendment to the aircraft.cfg?
- Attachments
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- Options - Information.jpg (231.87 KiB) Viewed 7708 times
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- Label model surrogate + F86.jpg (180.56 KiB) Viewed 7708 times
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- Label model surrogate.jpg (180.37 KiB) Viewed 7708 times
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Re: Untimly Vehicule label
That's VRS TACPACK, not us. They add an extra sim object that is always attached to the user aircraft.
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- Posts: 14
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- Location: Britany France
Re: Untimly Vehicule label
I understand. But do you know how to delete it?
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Re: Untimly Vehicule label
uninstall Tacpack
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Re: Untimly Vehicule label
The VRS surrogates also show up in TacView if you record a flight with it.
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- Posts: 14
- Joined: Fri Feb 12, 2016 9:34 pm
- Location: Britany France
Re: Untimly Vehicule label
Below the answer of VRS:
The easy way is to disable object labels entirely. You'll see a lot more besides that one otherwise.
The one accommodation we are able to provide requires you to configure P3D to show only tail numbers for object labels. If you do that, then by default, all the "weird" objects the TacPack creates won't have visible labels. (Because their tail numbers are set to " " by default)
Unfortunately, there's no way to tell the sim to inhibit labels for specific objects. So the solutions available are rather coarse.
The easy way is to disable object labels entirely. You'll see a lot more besides that one otherwise.
The one accommodation we are able to provide requires you to configure P3D to show only tail numbers for object labels. If you do that, then by default, all the "weird" objects the TacPack creates won't have visible labels. (Because their tail numbers are set to " " by default)
Unfortunately, there's no way to tell the sim to inhibit labels for specific objects. So the solutions available are rather coarse.