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Weapon pylons

Posted: Tue Sep 04, 2018 12:25 am
by aecxle
I was wondering how to remove the weapon pylons when not needed. I have looked in the payload page but it says all stores are on 0. Any pointers?

Re: Weapon pylons

Posted: Tue Sep 04, 2018 6:47 am
by JonathanBleeker
I don’t think we coded that.