GNS530/430/Wx option

ggi
Posts: 16
Joined: Sat Sep 15, 2012 7:12 pm
GNS530/430/Wx option

Post by ggi » Tue Mar 31, 2020 9:19 pm

The panel config file for the F1_GNS530_430_WX_Panel.cfg , is actually the config file for the F1 GTN650 x2.
Can you send or publish a new config file for this setup please? I think it's been overwritten?
Many thanks
Gary

Chuck Jodry
Posts: 442
Joined: Mon Dec 20, 2010 4:30 pm
Re: GNS530/430/Wx option

Post by Chuck Jodry » Wed Apr 01, 2020 8:54 pm

Thank You for your report , attached is a copy of the file you asked for , we will need to check the installer .

Best CJ
Attachments
F1_GNS530_430_WX_Panel.zip
(1.61 KiB) Downloaded 23 times

olivier.ifrvfr
Posts: 15
Joined: Sat Feb 29, 2020 6:30 pm
Re: GNS530/430/Wx option

Post by olivier.ifrvfr » Wed Jan 06, 2021 10:55 am

Hi,

There is also a problem with the combo GNS530/430 from Reality XP. The audio panel is laying behind the 530, both version, with or without WX radar.

Can you please post corrected config files?

Thank you and happy new year

olivier.ifrvfr
Posts: 15
Joined: Sat Feb 29, 2020 6:30 pm
Re: GNS530/430/Wx option

Post by olivier.ifrvfr » Wed Jan 06, 2021 11:09 am

I tried using the files found here without success. The problem is still there.
I am using a reduced texture pack, and the PC6 is installed via Orbx.

Prepared V4.5.13.32097 Windows 7 pro 64

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Slayer
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Re: GNS530/430/Wx option

Post by Slayer » Fri Jan 08, 2021 10:15 pm

Can you post a screenshot? The bezels look fine here although I don't own that product to see how it works.
2021-1-8_17-12-54-871.jpg
2021-1-8_17-12-54-871.jpg (496.04 KiB) Viewed 1182 times

olivier.ifrvfr
Posts: 15
Joined: Sat Feb 29, 2020 6:30 pm
Re: GNS530/430/Wx option

Post by olivier.ifrvfr » Sat Jan 09, 2021 8:58 am

Hi Slayer,

I've tried every possible Gps options and this is the only one causing a layout problem :| Adding the WX radar does'nt improve.
I've checked console files and those are identical to those provided by Chuck Jodry in the post in reference below
GNS430-530 RXP.png
GNS430-530 RXP.png (624.32 KiB) Viewed 1179 times
According to Orbx, PC6 is version 190823
I ve tried unistall (still not working using Orbx interface, so I did it manually) and fresh install. With the same result.

Console

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<Gauge Name="console_mv_530_430_wx" Version="1.0">
  <Element>
      <Select>
         <Value>
           (L:Init,bool) !
           if{
           1 (>L:MV_AudioPanel,bool)
           1 (>L:RXP_GNS530,bool)
           1 (>L:RXP_GNS430x2,bool)
           1 (>L:MV_KAP140,bool)
           1 (>L:MV_GTX330,bool)
           1 (>L:MV_ADF,bool)
           5 (>L:KAP140_GTX330_Move,bool)
           1 (>L:Init,bool) }
         </Value>
      </Select>
   </Element>
</Gauge>

Panel.cfg

Code: Select all

// This Panel.cfg file created by FS Panel Studio panel editor utility - http://www.fspanelstudio.com
// Built Thursday, June 19, 2014 at 16:37 FSPS Build:22767
[Window Titles]
Window00=Main Panel
Window01=GPS
Window02=Autopilot
Window03=Reality XP GNS Unit 1 (managed)
Window04=Reality XP GNS Unit 2 (managed)


[VIEWS]
VIEW_FORWARD_WINDOWS=MAIN_PANEL,GPS_PANEL
VIEW_FORWARD_DIR=10.000, 0.000, 0.000

//--------------------------------------------------------
[Window00]
Background_color=0,0,0 
size_mm=1024,768
position=1
visible=0
ident=10
//--------------------------------------------------------

[Window01]
Background_color=0,0,0 
size_mm=1280,650
window_size_ratio=1.000  
position=2
visible=0
ident=GPS_PANEL
window_size= 0.710, 0.552
window_pos= 0.290, 0.480

gauge00=..\panel\rxpGNS2!GNS_430_2,  640,0,640,268
gauge01=..\panel\PC6_XMLGauges!KR 87 ADF,  640,268,640,134
gauge02=rxpGNS2!GNS_530_1,  0,0,640,468
gauge03=..\panel\PC6_XMLGauges!FBS_GTX330,  0,468,640,170


[Window02]
BACKGROUND_COLOR=1,1,1
size_mm=170,84
window_size_ratio=1.000  
position=8
visible=0
ident=Autopilot

window_size= 0.400, 0.128
window_pos= 0.500, 0.180

gauge00=..\panel\KAP140_HSI!MV_KAP140_PopupDisplay,  0,0,170,84

[Window03]
size_mm=100,100
window_pos=0.617188,0.201796
window_size=0.382812,0.506144
visible=1
always_visible=0
zorder=99
background_color=0,0,0
ident=15531
gauge00=rxpGNS2!GNS_530_1, 0, 0,100,100

//--------------------------------------------------------
[Window04]
size_mm=100,100
window_pos=0.617188,0.707940
window_size=0.382812,0.292060
visible=1
always_visible=0
zorder=99
background_color=0,0,0
ident=15432
gauge00=rxpGNS2!GNS_430_2, 0, 0,100,100



//--------------------------------------------------------
[Vcockpit01]
Background_color=0,0,0 
size_mm=256,256
visible=0
pixel_size=1024,1024
texture=$vpanel


gauge00=..\panel\PC6!PC6_Controllers,1,1,1,1
gauge01=..\panel\PC6!PC6_SysEvents,1,1,1,1
gauge02=..\panel\PorterSystems!PorterSystems,  0,0,1,1
gauge04=..\panel\amsinterop!amsinterop,1,1,1,1
gauge05=..\panel\MV3DSound!MV3DS,  0,0,1,1,SimObjects\\Airplanes\\MV_PC-6_Base\\PC6_XML_Sounds#80
gauge06=TrueGlass!Core,0,0,1,1
gauge07=RealLight!Core,0,0,1,1



[Vcockpit02]
Background_color=20,20,20
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$C310_VC_01
gauge00=rxpGNS2!GNS_430_2,  0,451,640,262
gauge01=..\panel\KAP140_HSI!MV_KAP140Display,  0,852,640,163
gauge02=..\panel\KAP140_HSI!MV_KAP140Servos,  0,0,1,1
gauge03=..\panel\PC6_XMLGauges!KR 87 ADF,  0,715,640,134
gauge04=rxpGNS2!GNS_530_1,  0,0,640,448
gauge05=Console!console_RXP_GNS530_430,  0,0,1,1

gauge07=..\panel\PC6_XMLGauges!n1_2,  822,105,200,81
gauge08=..\panel\PC6_XMLGauges!n1,  823,225,200,81
gauge09=..\panel\PC6_XMLGauges!egt1,  822,376,200,81
gauge10=..\panel\PC6_XMLGauges!np1,  822,860,200,81


//---------------------------------------------------------






[Vcockpit03]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$VC_01
texture00=RL_1, 0,0,1024,1024


[Vcockpit04]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$VC_02
texture00=RL_2, 0,0,1024,1024


[Vcockpit05]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$VC_03
texture00=RL_3, 0,0,1024,1024

[Vcockpit06]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$VC_04
texture00=RL_4, 0,0,1024,1024
[Vcockpit07]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$VC_05
texture00=RL_5, 0,0,1024,1024

[Vcockpit08]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$VC_06
texture00=RL_6, 0,0,1024,1024

[Vcockpit09]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$VC_07
texture00=RL_7, 0,0,1024,1024

[Vcockpit10]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$VC_08
texture00=RL_8, 0,0,1024,1024


[Vcockpit11]
Background_color=0,0,0
size_mm=2048,2048
visible=1
pixel_size=2048,2048
texture=$VC_09
texture00=RL_9, 0,0,2048,2048




//--------------------------------------------------------
[Vcockpit12]
background_color=0,0,0
size_mm=1024,1024
pixel_size=1024,1024
texture=$Int_TG_0

texture00=TG_0, 0,0,1024,1024

//--------------------------------------------------------
[Vcockpit13]
background_color=0,0,0
size_mm=1024,1024
pixel_size=1024,1024
texture=$Int_TG_1

texture00=TG_1, 0,0,1024,1024

[Vcockpit14]
Background_color=0,0,0 
size_mm=512,512
visible=0
pixel_size=1024,1024
texture=$C310_VC_02
gauge00=..\panel\PC6_XMLGauges!FBS_GTX330,  0,0,512,135

//--------------------------------------------------------

[Vcockpit15]

Background_color=0,0,0 
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$Bell_407


gauge01=..\panel\PC6_XMLGauges!Chronometer,   270,410,630,630
gauge02=..\panel\PC6_XMLGauges!C310_DME, 10, 0,300,80







[Default View]
X=0
Y=0
SIZE_X=8192
SIZE_Y=6143

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Slayer
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Re: GNS530/430/Wx option

Post by Slayer » Sat Jan 09, 2021 12:01 pm

I'll take a look and compare to what I have. In the mean time , are you using any kind of shader mod and or forcing SGSS SGAA with Nvidia inspector? Unintended things can pop through that would normally not show.

olivier.ifrvfr
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Joined: Sat Feb 29, 2020 6:30 pm
Re: GNS530/430/Wx option

Post by olivier.ifrvfr » Sat Jan 09, 2021 6:02 pm

No shader mod and no Nvidia inspector

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Slayer
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Re: GNS530/430/Wx option

Post by Slayer » Sun Jan 10, 2021 2:04 pm

I did a file compare. It looks like you are running the lowrez version configs. Have you tried a reinstall with Hires? I do not have access to the lowres files as they are not in our repository for some reason.

Somehow your audio panel is shifted down, almost like you have mixed configs between 2 resolutions ?

olivier.ifrvfr
Posts: 15
Joined: Sat Feb 29, 2020 6:30 pm
Re: GNS530/430/Wx option

Post by olivier.ifrvfr » Sun Jan 10, 2021 3:14 pm

Yes I am using a low res pack for the PC6, otherwise it is a slideshow at 15 FPS.
When I did the reinstall I tested first with Hires before installing the Low Res again but the result remains the same.

You can find the low res texture pack here if you want to give it a try.

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Slayer
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Re: GNS530/430/Wx option

Post by Slayer » Mon Jan 11, 2021 11:50 am

Ive asked Chuck to come take another look. I'm out of ideas. IMO the panel coordinates need to be adjusted but looking at the file I can't tell which gauge it is in there.

olivier.ifrvfr
Posts: 15
Joined: Sat Feb 29, 2020 6:30 pm
Re: GNS530/430/Wx option

Post by olivier.ifrvfr » Mon Jan 11, 2021 3:02 pm

Thank you

I had a look in panel config, but the way it is coded is above my skills in the matter :roll: :lol:

Thus, I will be waiting for Chuck's feedback.

Chuck Jodry
Posts: 442
Joined: Mon Dec 20, 2010 4:30 pm
Re: GNS530/430/Wx option

Post by Chuck Jodry » Mon Jan 11, 2021 3:12 pm

Looking into the issue I noted that the 530 / 430 for RXP only wasn't supporting an animated node position for a 530 unit on top but was supporting a pair of 430 units , its something of an undertaking to resolve this through a product update , I can offer you a console cfg that eliminates the issue in the interim.

This goes in the panel/console folder of the base version .

Best CJ
Attachments
console_RXP_GNS530_430.zip
(392 Bytes) Downloaded 24 times

olivier.ifrvfr
Posts: 15
Joined: Sat Feb 29, 2020 6:30 pm
Re: GNS530/430/Wx option

Post by olivier.ifrvfr » Mon Jan 11, 2021 6:45 pm

Thanks for looking into this and for the console file.

But there is some collateral damages, as the mixing box disappeared, and if the popups seem to work fine, the 430 is inop in the VC (black screen and no buttons), as most of the buttons and switches on the 530 (again in VC). Only some switches on the left side are working.

Chuck Jodry
Posts: 442
Joined: Mon Dec 20, 2010 4:30 pm
Re: GNS530/430/Wx option

Post by Chuck Jodry » Mon Jan 11, 2021 7:40 pm

With humility I would recommend using the twin RXP 430 units, these would appear unaffected by this glitch .

Thanks for your patience in this matter , the issue has been included on the PC6 list for the next iteration cycle .
Best CJ


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