Landing Lights

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garrylundberg
Posts: 33
Joined: Mon May 14, 2018 1:02 pm
Landing Lights

Post by garrylundberg » Sun Nov 11, 2018 2:52 am

Using P3D V4.3.
Noticed landing lights show as a series of white balls looking from both inside the VC and outside of aircraft. They illuminate the ground properly but just look funny.

Thanks,

N4GIX
Posts: 1023
Joined: Mon Sep 06, 2010 3:47 pm
Re: Landing Lights

Post by N4GIX » Sun Nov 11, 2018 5:22 pm

Those 'fuzzy balls of light' are secondary to the actual landing lights, which use the default P3Dv4.3 "dynamic lights."

garrylundberg
Posts: 33
Joined: Mon May 14, 2018 1:02 pm
Re: Landing Lights

Post by garrylundberg » Sun Nov 11, 2018 8:26 pm

Ok, thanks. So how do I make the lights look like my other aircrafts' lights?

N4GIX
Posts: 1023
Joined: Mon Sep 06, 2010 3:47 pm
Re: Landing Lights

Post by N4GIX » Mon Nov 12, 2018 2:18 am

Well, you could remove these .fx files from the ..\Effects folder. I guess I just don't understand the issue, since these effects are very similar to those in the payware package "Shockwave" that many people pay extra for... :?

Image

Here is an example of the Shockwave light effects:
Image

garrylundberg
Posts: 33
Joined: Mon May 14, 2018 1:02 pm
Re: Landing Lights

Post by garrylundberg » Wed Nov 14, 2018 1:47 am

To clarify...the issue is Realism in the simulation. I looked at your picture of the Shockwave light effect (which is great)...and what I'm seeing is not anything like that. I've attached a screen shot of what I see...looks the same from inside the VC.
PA-30 Outside.jpg
PA-30 Outside.jpg (284.28 KiB) Viewed 1212 times
Note that what I see is very distinct fuzzy balls of light...not at all what I see in your picture of the Shockwave Light Effect.

Thanks,

N4GIX
Posts: 1023
Joined: Mon Sep 06, 2010 3:47 pm
Re: Landing Lights

Post by N4GIX » Wed Nov 14, 2018 1:53 am

These effects have been used for the past ten years or thereabouts. No one has ever mentioned them until this last Saturday. Perhaps I'll find a better way one day when I have some time.

Krazycolin
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Re: Landing Lights

Post by Krazycolin » Wed Nov 14, 2018 2:00 am

The only choice here is to remove them entirely... Your call.

Flic1
Posts: 2
Joined: Sat Sep 08, 2018 5:15 pm
Re: Landing Lights

Post by Flic1 » Wed Nov 14, 2018 1:21 pm

II would vote for at least an option to remove the effect. They are also visible during the day. You would only see this type of effect in very low visibility at night. And by effect, I just mean seeing the beams of light....the balls of light are a bit strange. Is that a file we can remove or is that built into the model?

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doodlebug
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Re: Landing Lights

Post by doodlebug » Wed Nov 14, 2018 1:26 pm

Flic1 wrote:Is that a file we can remove or is that built into the model?
As N4GIX said a few posts up, these can be removed. You will find them here:
Lockheed Martin\Prepar3D v4\Effects

N918JC
Posts: 16
Joined: Sun Jun 24, 2012 3:14 am
Re: Landing Lights

Post by N918JC » Wed Nov 14, 2018 5:19 pm

I love options.

Works great to just add a ".off" extension to the .fx files that Bill listed. The effect is gone and no black boxes/triangles.

Thanks all.

Jesse Cochran


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