Latest update - DX11

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gavh_62
Posts: 24
Joined: Sun Sep 16, 2018 12:22 am
Latest update - DX11

Post by gavh_62 » Wed Sep 26, 2018 11:49 am

What does the P3D DX11 update feature refer to ? Anything interesting ? :?: :?: :?:

Thnx

Krazycolin
Site Admin
Posts: 1728
Joined: Mon Sep 08, 2008 4:18 pm
Re: Latest update - DX11

Post by Krazycolin » Wed Sep 26, 2018 12:26 pm

No. It’s just a revision to our code.

GlennH
Posts: 21
Joined: Sat May 27, 2017 2:54 am
Re: Latest update - DX11

Post by GlennH » Wed Sep 26, 2018 5:08 pm

gavh_62 wrote:
Wed Sep 26, 2018 11:49 am
What does the P3D DX11 update feature refer to ? Anything interesting ? :?: :?: :?:

Thnx
Its a .dll update, not DX11

gavh_62
Posts: 24
Joined: Sun Sep 16, 2018 12:22 am
Re: Latest update - DX11

Post by gavh_62 » Wed Sep 26, 2018 7:26 pm

Aha.... Just Flight's fault.... they have DX11 ..... in the list.

Great, no worries.

BTW, despite the inability to disable damage (we won't go there again !), the more I fly the Otter, the more I likey ! I never usually get high on adrenaline flying a simulation, but I actually do now... a bit like flying a real one, I would guess... :cry:

And, maybe.... just maybe.... the NEED to manage the engines, may well end up being one of my favourite features. We'll see :o

Cheers.


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