fallback config in texture.cfg

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jarek
Posts: 120
Joined: Tue May 22, 2018 5:04 pm
fallback config in texture.cfg

Post by jarek » Thu May 24, 2018 6:47 pm

I would like to report something to check - texture.cfg for otter now has the following content:

[fltsim]

fallback.1=..\..\DHC-3 Otter Milviz\texture
fallback.2=..\..\..\Texture
fallback.3=..\..\..\..\..\Scenery\Global\texture

While the first option work, #2 and #3 point to some non-existing location. If we assume that texture is the root, then these options throw an error:

C:\Program Files\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\DHC-3 Otter Milviz\texture.C-GFTZ>cd ..\..\..\Texture
The system cannot find the path specified.

C:\Program Files\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\DHC-3 Otter Milviz\texture.C-GFTZ>cd ..\..\..\..\..\Scenery\Global\texture
The system cannot find the path specified.

C:\Program Files\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\DHC-3 Otter Milviz\texture.C-GFTZ>

I didn't notice any fault related with that, but maybe this triggers some unnecessary actions in sim so it can be removed?

---

Does your system meet the sim's requirements? YES
Did you temporarily disable your anti-virus program during the download process? YES
Before installing did you disable UAC. (User Account Control)? YES
Did you install, and are you running the sim as an admin? YES
Before running the sim did you make sure the FSX/P3D directory is off limits to any AV scanning? YES
Does your system have the required distributables? YES
Is your video card DX11 compatible? YES
If applicable, did you disable any FSX to P3D migration tools (like Estonia) before running the sim? YES
Are you using an aircraft other than a Milviz one as your default aircraft? YES
Have you installed in the root sim directory? YES
Do you have the appropriate SimConnect libraries installed? YES

Aircraft: DHC-3 Otter
Sim platform: P3D v.4
Operating system: Win10
Version: 171229
Unique ticket identifier: 17FD9284-CB69-D9D2-E0E5-A5F8E4C951A0

N4GIX
Posts: 1023
Joined: Mon Sep 06, 2010 3:47 pm
Re: fallback config in texture.cfg

Post by N4GIX » Thu May 24, 2018 8:13 pm

The 2nd entry is missing one level, and the 3rd has one too many. That last one was a reference to ACES master machine in Redmond, WA which hasn't existed for many years now... :shock:

Correct fallbacks should be:

Code: Select all

[fltsim]

fallback.1=..\texture
fallback.2=..\..\..\..\Texture
fallback.3=..\..\..\..\Scenery\Global\texture

jarek
Posts: 120
Joined: Tue May 22, 2018 5:04 pm
Re: fallback config in texture.cfg

Post by jarek » Thu May 24, 2018 9:04 pm

Great, Thank you for the update!


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