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Weather Radar and FSXWX

Posted: Wed Dec 27, 2017 9:13 am
by roland
Hi there,
Have purchased the Otter but the Weather Radar cannot be turned on, not in VC nor in pop-up mode.
I am using FSXWX (freeware) and need to know if I have missed anything. Have read someweher that wx will work with any weather engine.
Thank you.
Roland

Re: Weather Radar and FSXWX

Posted: Fri Dec 29, 2017 5:39 am
by roland
OK, no replies...
Could you please list all weather engines Milviz weather radar is compatible with?
Thank you.

Re: Weather Radar and FSXWX

Posted: Fri Dec 29, 2017 6:50 am
by JonathanBleeker
Somehow overlooked this one....it should work with all weather engines. That said, I don’t know for certain if the latest build is released.

Re: Weather Radar and FSXWX

Posted: Sat Dec 30, 2017 5:41 am
by roland
Thank you.
How do I know which build version did come with my puchase ?
Roland

Re: Weather Radar and FSXWX

Posted: Mon Jan 01, 2018 8:48 pm
by doodlebug
It is the last six digits of the installer name. The latest version is 170829

Re: Weather Radar and FSXWX

Posted: Tue Jan 02, 2018 4:16 pm
by Chuck Jodry
During installation the Weather radar version associated with the sim version must match , the list is long and unless the appropriate version is selected will default to the FSXA .

Its also possible the appropriate version of simconnect isn't permitting contact with the weather engine to provide data to the Radar , the following was recommended to resolve this issue.

Best CJ


1. Download and install FSUIP 4.964 or higher (my is 4.964 )

2. download and install net.framework 3.5

3. browse to ur P3D root folder ... redist -> Interface ->FSX-SP2-XPACK -> retail -> lib

install SimConnect.msi



4. restart PC



5. browse to ur P3D root folder ... -> weather and backup wxmapping.bin or rename

6. when done delete oryginal wxmapping.bin from weather folder

7. download modified wxmapping.bin unpack and copy/paste to weather folder

8. browse to: ur_user_name -> AppData -> Roaming -> Lockheed Martin -> Prepar3D v3 and delete file wxstationlist.bin

9. run P3D and go to airport.

10. now very important, run FSXWX as admin

// right click on FSXWX.exe or shourtcut and click on run as administrator

Re: Weather Radar and FSXWX

Posted: Wed Jan 03, 2018 8:20 am
by roland
Did everything as instructed but no luck. WX cannot be switched on, not in VC nor if using pop up window.

Re: Weather Radar and FSXWX

Posted: Wed Jan 03, 2018 8:32 am
by JonathanBleeker
Do the controls at least appear in popup mode?

Re: Weather Radar and FSXWX

Posted: Wed Jan 03, 2018 3:40 pm
by Chuck Jodry
What was the WX option you chose to install FSXA , FSX SP2 ?

What Sim are you installing these into ?

Best CJ

Re: Weather Radar and FSXWX

Posted: Thu Jan 04, 2018 5:39 am
by roland
Chuck,

No controls in the pop up, the windows only shows the bitmap.
I am running FSX SP2 and think I have chosen it installing the WX option.

Thank you.

Re: Weather Radar and FSXWX

Posted: Thu Jan 04, 2018 8:40 am
by JonathanBleeker
Screenshot of the pop up?

Re: Weather Radar and FSXWX

Posted: Thu Jan 04, 2018 9:13 am
by roland
WX_Unbenannt copy.jpg
WX_Unbenannt copy.jpg (88.65 KiB) Viewed 2698 times
Here you go

Re: Weather Radar and FSXWX

Posted: Thu Jan 04, 2018 1:06 pm
by JonathanBleeker
Please post your panel cfg. It shouldn't even be able to display that if the gauge is not working.

Re: Weather Radar and FSXWX

Posted: Thu Jan 04, 2018 3:49 pm
by roland
// This Panel.cfg file created by FS Panel Studio panel editor utility - http://www.fspanelstudio.com
// Built Thursday, June 19, 2014 at 16:37 FSPS Build:22767

----------------------------------------

[Window Titles]
Window00=Main Panel
Window01=GPS
Window02=WX Radar
Window03=Autopilot
[VIEWS]
VIEW_FORWARD_WINDOWS=MAIN_PANEL,THROTTLE_PANEL,GPS_PANEL
VIEW_FORWARD_DIR=10.000, 0.000, 0.000

//--------------------------------------------------------
[Window00]
Background_color=0,0,0
size_mm=1024,768
position=1
visible=0
ident=10
//--------------------------------------------------------

[Window01]
Background_color=0,0,0
size_mm=1280,650
window_size_ratio=1.000
position=2
visible=0
ident=GPS_PANEL
window_size= 0.710, 0.552
window_pos= 0.290, 0.480

gauge00=..\panel\DH3_XMLGauges!FBS_GNS430_2d, 640,0,640,268
gauge01=..\panel\DH3_XMLGauges!KR 87 ADF, 640,268,640,134
gauge02=..\panel\DH3_XMLGauges!FBS_GNS530_1d, 0,0,640,468
gauge03=..\panel\DH3_XMLGauges!FBS_KAP140, 640,402,640,163
gauge04=..\panel\DH3_XMLGauges!FBS_GTX330, 0,468,640,170


[Window02]
file=WX_black.bmp
size_mm=419,381
window_size_ratio=1.000
position=0
visible=0
ident=71
window_size = 0.218,0.335
window_pos = 0,0
gauge00 = MV_WX!WX2D,0,0,419,381,2
gauge01 = MV_WX!WX,64,121,291,205,2

[Window03]
BACKGROUND_COLOR=1,1,1
size_mm=170,84
window_size_ratio=1.000
position=8
visible=0
ident=Autopilot

window_size= 0.500, 0.128
window_pos= 0.500, 0.180

gauge00=..\panel\DH3_XMLGauges!MV_KAP140_PopupDisplay, 0,0,170,84

[Vcockpit01]
Background_color=0,0,0
size_mm=256,256
visible=0
pixel_size=1024,1024
texture=$vpanel

gauge00=..\panel\DH3!passenger, 0,0,1,1
gauge01=..\panel\OtterSystems!OtterTables, 0,0,1,1
gauge02=..\panel\DH3!DHC3_SysEvents,1,1,1,1
gauge03=..\panel\DH3!DHC3_Systems,1,1,1,1
gauge04=..\panel\amsinterop!amsinterop,1,1,1,1
gauge05=..\panel\DH3!console_mv_530_430_wx, 1,1,1,1
gauge07=..\panel\Milviz_Sound!FBGS_XMLSound, 0,0,1,1,SimObjects\\Airplanes\\DHC-3 Otter Milviz\\DHC-3_XML_Sounds#63

[Vcockpit02]
file=C310_VC_01.bmp
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$C310_VC_01
gauge00=..\panel\Milviz_GPS!FBS_GNS430_2, 0,367,640,262
gauge01=..\panel\DH3_XMLGauges!MV_KAP140Display, 0,767,640,163
gauge02=..\panel\DH3_XMLGauges!MV_KAP140Servos, 0,0,1,1
gauge03=..\panel\DH3_XMLGauges!KR 87 ADF, 0,630,640,134

//---------------------------------------------------------



[Vcockpit03]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$VC_01
gauge00=..\panel\Milviz_Lighting_Gauge!lightcontroller, 0,0,1024,1024,0


[Vcockpit04]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$VC_02
gauge00=..\panel\Milviz_Lighting_Gauge!lightcontroller, 0,0,1024,1024,1


[Vcockpit05]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$VC_03
gauge00=..\panel\Milviz_Lighting_Gauge!lightcontroller, 0,0,1024,1024,2

[Vcockpit06]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$VC_04
gauge00=..\panel\Milviz_Lighting_Gauge!lightcontroller, 0,0,1024,1024,3

[Vcockpit07]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$VC_05
gauge00=..\panel\Milviz_Lighting_Gauge!lightcontroller, 0,0,1024,1024,4

[Vcockpit08]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$VC_06
gauge00=..\panel\Milviz_Lighting_Gauge!lightcontroller, 0,0,1024,1024,5

[Vcockpit09]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$VC_07
gauge00=..\panel\Milviz_Lighting_Gauge!lightcontroller, 0,0,1024,1024,6

[Vcockpit10]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$VC_08
gauge00=..\panel\Milviz_Lighting_Gauge!lightcontroller, 0,0,1024,1024,7

[Vcockpit11]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$VC_09
gauge00=..\panel\Milviz_Lighting_Gauge!lightcontroller, 0,0,1024,1024,8


[Vcockpit12]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$VC_10
gauge00=..\panel\Milviz_Lighting_Gauge!lightcontroller, 0,0,1024,1024,9

[Vcockpit13]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$VC_11
gauge00=..\panel\Milviz_Lighting_Gauge!lightcontroller, 0,0,1024,1024,10

[Vcockpit14]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$VC_12
gauge00=..\panel\Milviz_Lighting_Gauge!lightcontroller, 0,0,1024,1024,11

[Vcockpit15]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$VC_13
gauge00=..\panel\Milviz_Lighting_Gauge!lightcontroller, 0,0,1024,1024,12

[Vcockpit16]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$VC_14
gauge00=..\panel\Milviz_Lighting_Gauge!lightcontroller, 0,0,1024,1024,13

[Vcockpit17]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$VC_15
gauge00=..\panel\Milviz_Lighting_Gauge!lightcontroller, 0,0,1024,1024,14


[Vcockpit18]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$VC_16
gauge00=..\panel\Milviz_Lighting_Gauge!lightcontroller, 0,0,1024,1024,15
//--------------------------------------------------------
[Vcockpit19]
file=C310_VC_02.bmp
size_mm=512,512
visible=0
pixel_size=1024,1024
texture=$C310_VC_02

gauge00=..\panel\DH3_XMLGauges!FBS_GTX330, 0,376,512,136
gauge01=..\panel\Milviz_GPS!FBS_GNS530_1, 0,0,512,374

//--------------------------------------------------------

[Vcockpit20]

file=C310_VC_05.bmp
size_mm=512,512
visible=0
pixel_size=512,512
texture=$C310_VC_05
gauge00=..\panel\MV_WX!WX, 0,0,512,380

//--------------------------------------------------------



[Default View]
X=0
Y=0
SIZE_X=8192
SIZE_Y=6143

Re: Weather Radar and FSXWX

Posted: Sat Jan 06, 2018 2:27 pm
by doodlebug
Hi Roland,

Would you mind turning off your FSXWX and checking what functions and what doesn't?
The current build is robust and we need to verify that your install is good; FSXWX is only clouding the issue.

All the best - Osh