Any future updates/changes planned (MSFS)?
Posted: Tue Jan 25, 2022 9:53 pm
Bought the Corsair finally about 10 days ago and it quickly become a sim favorite for me. I do have a question though about whether the team plans any future tweaks, fixes or enhancements?
First, the fix(es): animations are delayed when the view is changed. For instance, if I retract or extend flaps, then go the external view, the flaps will be in their prior position and visibly animate to the new set location. Conversely, if I am in the external view and hit use my flap control to change their position there, when I go back to the cockpit view, I will see the control handle moving to the new set point. This is really an insignificant point in terms of visuals only (since the plane's aerodynamic model and physical model are separate) but it is a visual immersion-breaker.
Second, the enhancement: if the team plans to update the plane in the future, would it be possible to NOT close the canopy when the user turns the Instrument switch off? I like to role-play my flights and open the canopy while rolling along the taxiways to the ramp or parking area, and keep the canopy open during the shutdown sequence. The canopy just automatically closing when I toggle the instruments switch in the cockpit is another small immersion breaker.
But other than these two minor things, I've yet to find anything "wrong" with the plane, and a whole very lot to love. Like I said, it's easily become one of my favorites in very short order.
First, the fix(es): animations are delayed when the view is changed. For instance, if I retract or extend flaps, then go the external view, the flaps will be in their prior position and visibly animate to the new set location. Conversely, if I am in the external view and hit use my flap control to change their position there, when I go back to the cockpit view, I will see the control handle moving to the new set point. This is really an insignificant point in terms of visuals only (since the plane's aerodynamic model and physical model are separate) but it is a visual immersion-breaker.
Second, the enhancement: if the team plans to update the plane in the future, would it be possible to NOT close the canopy when the user turns the Instrument switch off? I like to role-play my flights and open the canopy while rolling along the taxiways to the ramp or parking area, and keep the canopy open during the shutdown sequence. The canopy just automatically closing when I toggle the instruments switch in the cockpit is another small immersion breaker.
But other than these two minor things, I've yet to find anything "wrong" with the plane, and a whole very lot to love. Like I said, it's easily become one of my favorites in very short order.