Prepar3D v5.2 compatibility

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Slayer
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Re: Prepar3D v5.2 compatibility

Post by Slayer » Mon Dec 06, 2021 7:01 pm

kevin_firth wrote:
Sun Dec 05, 2021 7:07 am
Slayer wrote:
Sat Dec 04, 2021 3:18 pm
It is my understanding that something changed with the way weather works between V5.1 and V5.2 that broke the WXR, to work it would require a fix from LM or a total rewrite of the program (which probably isn't happening)
Could we have a little more technical info about what exactly seems to be broken/have changed between 5.1 and 5.2 please? I'd be happy to post at the LM forums asking for a fix there, but I don't think it would be terribly effective without some hard information to press the point. Thanks 👍
I don't know as I'm no programmer, just going off what I've been told.

rayproudfoot
Posts: 13
Joined: Sat Mar 20, 2021 5:56 pm
Re: Prepar3D v5.2 compatibility

Post by rayproudfoot » Mon Dec 06, 2021 7:06 pm

Slayer wrote:
Mon Dec 06, 2021 7:01 pm
I don't know as I'm no programmer, just going off what I've been told.
Is it possible the programmer is either not up to the task or just doesn’t want to do the fix?
I’m mystified how a point update with an established SDK can break something as ordinary as a weather radar.

kevin_firth
Posts: 80
Joined: Fri Jun 14, 2019 6:34 pm
Re: Prepar3D v5.2 compatibility

Post by kevin_firth » Tue Dec 07, 2021 8:25 am

Slayer wrote:
Mon Dec 06, 2021 7:01 pm
kevin_firth wrote:
Sun Dec 05, 2021 7:07 am
Slayer wrote:
Sat Dec 04, 2021 3:18 pm
It is my understanding that something changed with the way weather works between V5.1 and V5.2 that broke the WXR, to work it would require a fix from LM or a total rewrite of the program (which probably isn't happening)
Could we have a little more technical info about what exactly seems to be broken/have changed between 5.1 and 5.2 please? I'd be happy to post at the LM forums asking for a fix there, but I don't think it would be terribly effective without some hard information to press the point. Thanks 👍
I don't know as I'm no programmer, just going off what I've been told.
I'd be grateful if you could ask please Steve? I remember there was a post somewhere on the forum that gave a bit more info about what was now wrong, but despite searching I can't seem to find it. I understand it's not a priority for Milviz, but it's something I'd be willing to have a dialog with LM about, if it's possible to actually understand what the issue seems to be now :)
If it's just not going to happen, that's ok, I'll pipe down :) Cheers K

kevin_firth
Posts: 80
Joined: Fri Jun 14, 2019 6:34 pm
Re: Prepar3D v5.2 compatibility

Post by kevin_firth » Tue Dec 07, 2021 8:28 am

rayproudfoot wrote:
Mon Dec 06, 2021 7:06 pm
Slayer wrote:
Mon Dec 06, 2021 7:01 pm
I don't know as I'm no programmer, just going off what I've been told.
Is it possible the programmer is either not up to the task or just doesn’t want to do the fix?
I’m mystified how a point update with an established SDK can break something as ordinary as a weather radar.
I doubt it's either of those Ray. Most probably there are a zillion other things on the go and time is precious. It's not exactly unknown for things to break in point releases either, but if it would be possible to fix from either end at some point that would of course be great.

rayproudfoot
Posts: 13
Joined: Sat Mar 20, 2021 5:56 pm
Re: Prepar3D v5.2 compatibility

Post by rayproudfoot » Tue Dec 07, 2021 8:58 am

kevin_firth wrote:
Tue Dec 07, 2021 8:28 am
I doubt it's either of those Ray. Most probably there are a zillion other things on the go and time is precious. It's not exactly unknown for things to break in point releases either, but if it would be possible to fix from either end at some point that would of course be great.
Maybe P3D is now the lowest priority plus the fact it’s a low price utility. Yes, things can get broken but not terminally so.


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