F-4E ADV flight model help
Posted: Mon Sep 30, 2019 2:03 pm
Greetings,
I mostly fly combat sims in DCS and IL2 GB, but recently have circled back to P3D to fly the Milviz Phantoms and Hun (dad flew both). The Hun feels pretty good, but having some questions about the Phantom ADV. My P3D setup is pretty much stock out of the box, except for button assignments. I haven't added/changed any curves or added dead zones. My controller setup is a Thrustmaster WH with a Virpil T50 CM2 base. It sets up in P3D pretty much like a stock Warthog, if anyone is curious. The Virpil stick base is extremely precise and smooth compared to the TM base.
My P3D is the latest build as of 29 Sept 19 (4.5.13.32097), which broke TacPack of course. I would have remained on an older version, but had to do a foundation rebuild of P3D after losing a Crucial SSD drive. Anyway, we are back up now and what I notice is that the Phantom is very twitchy in pitch and roll, especially roll, and doesn't feel like a heavy fighter. Note that I'm not saying it's wrong, but more likely that I need to add a curve, use FSUIPC, or just not fly it until TacPack has been updated. I'd also like a little more granularity in the pitch trim, which seems like it moves too much with a tap. What do you Phantom vets do to get the best feel for this aircraft, which I read has an accurate FM?
- Dan
I mostly fly combat sims in DCS and IL2 GB, but recently have circled back to P3D to fly the Milviz Phantoms and Hun (dad flew both). The Hun feels pretty good, but having some questions about the Phantom ADV. My P3D setup is pretty much stock out of the box, except for button assignments. I haven't added/changed any curves or added dead zones. My controller setup is a Thrustmaster WH with a Virpil T50 CM2 base. It sets up in P3D pretty much like a stock Warthog, if anyone is curious. The Virpil stick base is extremely precise and smooth compared to the TM base.
My P3D is the latest build as of 29 Sept 19 (4.5.13.32097), which broke TacPack of course. I would have remained on an older version, but had to do a foundation rebuild of P3D after losing a Crucial SSD drive. Anyway, we are back up now and what I notice is that the Phantom is very twitchy in pitch and roll, especially roll, and doesn't feel like a heavy fighter. Note that I'm not saying it's wrong, but more likely that I need to add a curve, use FSUIPC, or just not fly it until TacPack has been updated. I'd also like a little more granularity in the pitch trim, which seems like it moves too much with a tap. What do you Phantom vets do to get the best feel for this aircraft, which I read has an accurate FM?
- Dan