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Start up options
Posted: Wed May 23, 2018 6:35 am
by bpieke
I find that if I start the aircraft with engines running, that I have a Pilot, Chocks, and Pitot Covers showing.
I then manually have to remove the Chocks, and Pitot Covers.
It that what is intended?
Re: Start up options
Posted: Wed May 23, 2018 10:55 am
by Krazycolin
Are you using the AMS to set it as Ready to Fly?
Re: Start up options
Posted: Wed May 23, 2018 3:04 pm
by bpieke
There is only an option to choose "Cold and Dark" which is unticked..
Re: Start up options
Posted: Wed May 23, 2018 3:12 pm
by JonathanBleeker
Unticked is ready to fly yes.
Re: Start up options
Posted: Wed May 23, 2018 4:15 pm
by bpieke
I wonder if the variables are set correctly for the chosen scenario..
The following settings gives me a pilot, and no chocks and pitot covers, which I would expect with engines running:
0 (>L:C310_Pilot,bool)
0 (>L:C310_Chocks,bool)
0 (>L:C310_Covers,bool)
Edit: the default in the C310_logic file is:
0 (>L:C310_Pilot,bool)
1 (>L:C310_Chocks,bool)
1 (>L:C310_Covers,bool)
Re: Start up options
Posted: Wed May 23, 2018 5:50 pm
by Raller
I made it like this to make it more handy:
<!-- COLD AND DARK -->
(L:C310_ColdDark, bool) (L:FirstLoad,bool) ! and (A:SIM ON GROUND,bool) and
if{
1 (>L:C310_Pilot,bool)
1 (>L:C310_Chocks,bool)
1 (>L:C310_Covers,bool)
.
.
.
<!-- Flip Magnetos if Engines are Running when loaded -->
(L:C310_ColdDark, bool) ! (L:FirstLoad,bool) ! and (A:SIM ON GROUND,bool) ! or
if{
0 (>L:C310_Pilot,bool)
0 (>L:C310_Chocks,bool)
0 (>L:C310_Covers,bool)
50 (>L:SwitchEngLts, enum)
30 (>L:SwitchRadioLts, enum)
50 (>L:SwitchFLTLts, enum)
30 (>L:SwitchPNLLts, enum)
.
.
.
Re: Start up options
Posted: Thu May 24, 2018 1:07 am
by N4GIX
I had to invert the logic for both the chocks and the covers. They were showing up in a multiplayer session. The next Service Release will have those init values correctly set.

Re: Start up options
Posted: Sat May 26, 2018 12:57 pm
by Joshsum
Since the last update when I load in cold and dark there are no chocks or covers and all the click spots on the F3 window are red. This only happened after the update last week for the multiplayer issue. Also if you accidentally hit the parking brake when in flight your sim will just sit there and the plane wont move. I have ck with others that have the plane and they all have the same conditions.
Re: Start up options
Posted: Sat May 26, 2018 2:10 pm
by N4GIX
How does one "accidentally hit the parking brakes?"
In any case, the parking brakes set attitude freeze as well as lat/long freeze to prevent aircraft movement when doing engine run ups. I'll check the logic to disable those functions when off the ground.
Re: Start up options
Posted: Sat May 26, 2018 3:13 pm
by Raller
Hi,
this is exactly my Problem that i reported under the Topic "Parking Brakes and the Landing Gear Suspension"
viewtopic.php?f=142&t=9461
The Airplane freezes (Sound, Propeller and everything else is working) and that happen airborn but also on the Ground.
Thats why i thought, the Airplane does not swing back after i hit the Parking-Brakes. Now i know, the whole Airplane freezes!
Thanks that i am not the only one who noticed that
PS: of course nobody hits the Parking-Brakes airborn, but thats the way to demonstrate the problem!
Re: Start up options
Posted: Sun May 27, 2018 1:17 pm
by Joshsum
N4GIX wrote: ↑Sat May 26, 2018 2:10 pm
How does one "accidentally hit the parking brakes?"
In any case, the parking brakes set attitude freeze as well as lat/long freeze to prevent aircraft movement when doing engine run ups. I'll check the logic to disable those functions when off the ground.
I have a sim pit and while reaching over to hit a switch I accidentally switched on the parking brake. I hope that answers your ?. Josh
Re: Start up options
Posted: Sun May 27, 2018 2:59 pm
by N4GIX
Joshsum wrote: ↑Sun May 27, 2018 1:17 pm
I have a sim pit and while reaching over to hit a switch I accidentally switched on the parking brake. I hope that answers your ?. Josh
Ah, I see said the blind man. In any case, I've now added logic to disable the parking brake's effect(s) while off the ground. It will be in the next Service Release when completed.
