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Floaters are back!

Posted: Sun Apr 01, 2018 10:53 am
by Dean33
I have the Service pack. P3dV4.2

If I load GTN650/GTN650 (plus or minus WV it is great.)

Image


However, if I load GTN750/ anything I get a stray 650 on top of it:

Image


I know little about how this works but have copied the two panel configs below which look OK to me.

So - does that mean the GTN configuration file is wrong in some way??


750/650 version ERROR XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX



//--------------------------------------------------------
[Vcockpit19]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$GTN750

gauge00=F1GTN!GTN750VC, 0,0,677,794,UNIT1


//--------------------------------------------------------
[Vcockpit20]
Background_color=0,0,0
size_mm=1024,512
visible=1
pixel_size=1024,512
texture=$GTN650

gauge00=F1GTN!GTN650VC, 0,0,677,297,UNIT1

650/650 WORKS OK XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

[Vcockpit19]
Background_color=0,0,0
size_mm=1024,512
visible=1
pixel_size=1024,512
texture=$GTN650x2

gauge00=F1GTN!GTN650VC, 0,0,677,297,UNIT1


//--------------------------------------------------------
[Vcockpit20]
Background_color=0,0,0
size_mm=1024,512
visible=1
pixel_size=1024,512
texture=$GTN650

gauge00=F1GTN!GTN650VC, 0,0,677,297,UNIT2

Re: Floaters are back!

Posted: Sun Apr 01, 2018 11:11 am
by ThomasAH
I have noticed that the Default WX panel/Panel.cfg in 20180330.2 is the same as in the SP preview 20180327, while it was changed in 20180329.1 to fix the order of GNS530 and GNS430 in the shift+number popups.
Maybe the other Panel.cfg files reverted back to an older version, too, thus reintroduce this bug? I haven't verified yet.
I read "are back" as "they had been fixed, but reappeared in the final SP", but the threads for the SP previews have been removed, so I can't check when this has been fixed.

Re: Floaters are back!

Posted: Sun Apr 01, 2018 11:27 am
by Dean33
I am not sure about having been fixed.

Yesterday morning I had the last interim version before the service pack and it worked fine in the morning and then when I reloaded the aircraft in the evening the floater had reappeared!

Re: Floaters are back!

Posted: Sun Apr 01, 2018 1:11 pm
by Dean33
I’m also thinking the 650 does fit this aircraft pretty well!

Re: Floaters are back!

Posted: Sun Apr 01, 2018 3:26 pm
by N4GIX
Guys, this entry controls what units are displayed and active in the sim:

gauge08=Console!console_GTN750_650_WX, 0,0,1,1

This loads the specified console_xxx XML file located in the ..\Console sub-folder. In the above case, that will be:

Code: Select all

      <Value>
        (L:Init,bool) !
        if{
        1 (>L:Nav_750_1,bool)
        1 (>L:Nav_650_1,bool)
        1 (>L:MV_KAP140,bool)
        1 (>L:MV_ADF,bool)
        1 (>L:MV_WX,bool)
        1 (>L:Init,bool) }
      </Value>
If anything not on that list does show up (floater), then quit the sim and relaunch it because something in memory has become corrupted and is retaining a prior (L:variables) value.

Re: Floaters are back!

Posted: Mon Apr 02, 2018 12:15 am
by Dean33
Bill

I noticed the click spots for pop up are reversed with the two GTN 650's.

Click the left one and the right one pops up.

And vice versa.

Re: Floaters are back!

Posted: Mon Apr 02, 2018 12:53 am
by N4GIX
Dean33 wrote:
Mon Apr 02, 2018 12:15 am
Bill

I noticed the click spots for pop up are reversed with the two GTN 650's.

Click the left one and the right one pops up.

And vice versa.
Argh! I thought I'd fixed that darn it all! :oops:

Re: Floaters are back!

Posted: Wed Apr 04, 2018 1:02 am
by Dean33
N4GIX wrote:
Sun Apr 01, 2018 3:26 pm
Guys, this entry controls what units are displayed and active in the sim:

gauge08=Console!console_GTN750_650_WX, 0,0,1,1

This loads the specified console_xxx XML file located in the ..\Console sub-folder. In the above case, that will be:

Code: Select all

      <Value>
        (L:Init,bool) !
        if{
        1 (>L:Nav_750_1,bool)
        1 (>L:Nav_650_1,bool)
        1 (>L:MV_KAP140,bool)
        1 (>L:MV_ADF,bool)
        1 (>L:MV_WX,bool)
        1 (>L:Init,bool) }
      </Value>
If anything not on that list does show up (floater), then quit the sim and relaunch it because something in memory has become corrupted and is retaining a prior (L:variables) value.
I have tried relaunching in various ways and still keep getting a 430 on top of my 750. This is before SP2 but I don't see anything in the change log.

Dean

Re: Floaters are back!

Posted: Wed Apr 04, 2018 1:03 am
by Krazycolin
This should be fixed in SP2

Re: Floaters are back!

Posted: Wed Apr 04, 2018 12:48 pm
by Dean33
Yes seems to be. Great!