Floaters are back!

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Dean33
Posts: 13
Joined: Sat Jul 02, 2016 4:46 pm
Floaters are back!

Post by Dean33 » Sun Apr 01, 2018 10:53 am

I have the Service pack. P3dV4.2

If I load GTN650/GTN650 (plus or minus WV it is great.)

Image


However, if I load GTN750/ anything I get a stray 650 on top of it:

Image


I know little about how this works but have copied the two panel configs below which look OK to me.

So - does that mean the GTN configuration file is wrong in some way??


750/650 version ERROR XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX



//--------------------------------------------------------
[Vcockpit19]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$GTN750

gauge00=F1GTN!GTN750VC, 0,0,677,794,UNIT1


//--------------------------------------------------------
[Vcockpit20]
Background_color=0,0,0
size_mm=1024,512
visible=1
pixel_size=1024,512
texture=$GTN650

gauge00=F1GTN!GTN650VC, 0,0,677,297,UNIT1

650/650 WORKS OK XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

[Vcockpit19]
Background_color=0,0,0
size_mm=1024,512
visible=1
pixel_size=1024,512
texture=$GTN650x2

gauge00=F1GTN!GTN650VC, 0,0,677,297,UNIT1


//--------------------------------------------------------
[Vcockpit20]
Background_color=0,0,0
size_mm=1024,512
visible=1
pixel_size=1024,512
texture=$GTN650

gauge00=F1GTN!GTN650VC, 0,0,677,297,UNIT2

User avatar
ThomasAH
Posts: 90
Joined: Wed Dec 20, 2017 4:45 pm
Re: Floaters are back!

Post by ThomasAH » Sun Apr 01, 2018 11:11 am

I have noticed that the Default WX panel/Panel.cfg in 20180330.2 is the same as in the SP preview 20180327, while it was changed in 20180329.1 to fix the order of GNS530 and GNS430 in the shift+number popups.
Maybe the other Panel.cfg files reverted back to an older version, too, thus reintroduce this bug? I haven't verified yet.
I read "are back" as "they had been fixed, but reappeared in the final SP", but the threads for the SP previews have been removed, so I can't check when this has been fixed.

Dean33
Posts: 13
Joined: Sat Jul 02, 2016 4:46 pm
Re: Floaters are back!

Post by Dean33 » Sun Apr 01, 2018 11:27 am

I am not sure about having been fixed.

Yesterday morning I had the last interim version before the service pack and it worked fine in the morning and then when I reloaded the aircraft in the evening the floater had reappeared!

Dean33
Posts: 13
Joined: Sat Jul 02, 2016 4:46 pm
Re: Floaters are back!

Post by Dean33 » Sun Apr 01, 2018 1:11 pm

I’m also thinking the 650 does fit this aircraft pretty well!

N4GIX
Posts: 1023
Joined: Mon Sep 06, 2010 3:47 pm
Re: Floaters are back!

Post by N4GIX » Sun Apr 01, 2018 3:26 pm

Guys, this entry controls what units are displayed and active in the sim:

gauge08=Console!console_GTN750_650_WX, 0,0,1,1

This loads the specified console_xxx XML file located in the ..\Console sub-folder. In the above case, that will be:

Code: Select all

      <Value>
        (L:Init,bool) !
        if{
        1 (>L:Nav_750_1,bool)
        1 (>L:Nav_650_1,bool)
        1 (>L:MV_KAP140,bool)
        1 (>L:MV_ADF,bool)
        1 (>L:MV_WX,bool)
        1 (>L:Init,bool) }
      </Value>
If anything not on that list does show up (floater), then quit the sim and relaunch it because something in memory has become corrupted and is retaining a prior (L:variables) value.

Dean33
Posts: 13
Joined: Sat Jul 02, 2016 4:46 pm
Re: Floaters are back!

Post by Dean33 » Mon Apr 02, 2018 12:15 am

Bill

I noticed the click spots for pop up are reversed with the two GTN 650's.

Click the left one and the right one pops up.

And vice versa.

N4GIX
Posts: 1023
Joined: Mon Sep 06, 2010 3:47 pm
Re: Floaters are back!

Post by N4GIX » Mon Apr 02, 2018 12:53 am

Dean33 wrote:
Mon Apr 02, 2018 12:15 am
Bill

I noticed the click spots for pop up are reversed with the two GTN 650's.

Click the left one and the right one pops up.

And vice versa.
Argh! I thought I'd fixed that darn it all! :oops:

Dean33
Posts: 13
Joined: Sat Jul 02, 2016 4:46 pm
Re: Floaters are back!

Post by Dean33 » Wed Apr 04, 2018 1:02 am

N4GIX wrote:
Sun Apr 01, 2018 3:26 pm
Guys, this entry controls what units are displayed and active in the sim:

gauge08=Console!console_GTN750_650_WX, 0,0,1,1

This loads the specified console_xxx XML file located in the ..\Console sub-folder. In the above case, that will be:

Code: Select all

      <Value>
        (L:Init,bool) !
        if{
        1 (>L:Nav_750_1,bool)
        1 (>L:Nav_650_1,bool)
        1 (>L:MV_KAP140,bool)
        1 (>L:MV_ADF,bool)
        1 (>L:MV_WX,bool)
        1 (>L:Init,bool) }
      </Value>
If anything not on that list does show up (floater), then quit the sim and relaunch it because something in memory has become corrupted and is retaining a prior (L:variables) value.
I have tried relaunching in various ways and still keep getting a 430 on top of my 750. This is before SP2 but I don't see anything in the change log.

Dean

Krazycolin
Site Admin
Posts: 1728
Joined: Mon Sep 08, 2008 4:18 pm
Re: Floaters are back!

Post by Krazycolin » Wed Apr 04, 2018 1:03 am

This should be fixed in SP2

Dean33
Posts: 13
Joined: Sat Jul 02, 2016 4:46 pm
Re: Floaters are back!

Post by Dean33 » Wed Apr 04, 2018 12:48 pm

Yes seems to be. Great!


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