Floaters are back!
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- Posts: 13
- Joined: Sat Jul 02, 2016 4:46 pm
Floaters are back!
I have the Service pack. P3dV4.2
If I load GTN650/GTN650 (plus or minus WV it is great.)

However, if I load GTN750/ anything I get a stray 650 on top of it:

I know little about how this works but have copied the two panel configs below which look OK to me.
So - does that mean the GTN configuration file is wrong in some way??
750/650 version ERROR XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
//--------------------------------------------------------
[Vcockpit19]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$GTN750
gauge00=F1GTN!GTN750VC, 0,0,677,794,UNIT1
//--------------------------------------------------------
[Vcockpit20]
Background_color=0,0,0
size_mm=1024,512
visible=1
pixel_size=1024,512
texture=$GTN650
gauge00=F1GTN!GTN650VC, 0,0,677,297,UNIT1
650/650 WORKS OK XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Vcockpit19]
Background_color=0,0,0
size_mm=1024,512
visible=1
pixel_size=1024,512
texture=$GTN650x2
gauge00=F1GTN!GTN650VC, 0,0,677,297,UNIT1
//--------------------------------------------------------
[Vcockpit20]
Background_color=0,0,0
size_mm=1024,512
visible=1
pixel_size=1024,512
texture=$GTN650
gauge00=F1GTN!GTN650VC, 0,0,677,297,UNIT2
If I load GTN650/GTN650 (plus or minus WV it is great.)

However, if I load GTN750/ anything I get a stray 650 on top of it:

I know little about how this works but have copied the two panel configs below which look OK to me.
So - does that mean the GTN configuration file is wrong in some way??
750/650 version ERROR XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
//--------------------------------------------------------
[Vcockpit19]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$GTN750
gauge00=F1GTN!GTN750VC, 0,0,677,794,UNIT1
//--------------------------------------------------------
[Vcockpit20]
Background_color=0,0,0
size_mm=1024,512
visible=1
pixel_size=1024,512
texture=$GTN650
gauge00=F1GTN!GTN650VC, 0,0,677,297,UNIT1
650/650 WORKS OK XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Vcockpit19]
Background_color=0,0,0
size_mm=1024,512
visible=1
pixel_size=1024,512
texture=$GTN650x2
gauge00=F1GTN!GTN650VC, 0,0,677,297,UNIT1
//--------------------------------------------------------
[Vcockpit20]
Background_color=0,0,0
size_mm=1024,512
visible=1
pixel_size=1024,512
texture=$GTN650
gauge00=F1GTN!GTN650VC, 0,0,677,297,UNIT2
- ThomasAH
- Posts: 90
- Joined: Wed Dec 20, 2017 4:45 pm
Re: Floaters are back!
I have noticed that the Default WX panel/Panel.cfg in 20180330.2 is the same as in the SP preview 20180327, while it was changed in 20180329.1 to fix the order of GNS530 and GNS430 in the shift+number popups.
Maybe the other Panel.cfg files reverted back to an older version, too, thus reintroduce this bug? I haven't verified yet.
I read "are back" as "they had been fixed, but reappeared in the final SP", but the threads for the SP previews have been removed, so I can't check when this has been fixed.
Maybe the other Panel.cfg files reverted back to an older version, too, thus reintroduce this bug? I haven't verified yet.
I read "are back" as "they had been fixed, but reappeared in the final SP", but the threads for the SP previews have been removed, so I can't check when this has been fixed.
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- Posts: 13
- Joined: Sat Jul 02, 2016 4:46 pm
Re: Floaters are back!
I am not sure about having been fixed.
Yesterday morning I had the last interim version before the service pack and it worked fine in the morning and then when I reloaded the aircraft in the evening the floater had reappeared!
Yesterday morning I had the last interim version before the service pack and it worked fine in the morning and then when I reloaded the aircraft in the evening the floater had reappeared!
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- Posts: 13
- Joined: Sat Jul 02, 2016 4:46 pm
Re: Floaters are back!
I’m also thinking the 650 does fit this aircraft pretty well!
-
- Posts: 1023
- Joined: Mon Sep 06, 2010 3:47 pm
Re: Floaters are back!
Guys, this entry controls what units are displayed and active in the sim:
gauge08=Console!console_GTN750_650_WX, 0,0,1,1
This loads the specified console_xxx XML file located in the ..\Console sub-folder. In the above case, that will be:
If anything not on that list does show up (floater), then quit the sim and relaunch it because something in memory has become corrupted and is retaining a prior (L:variables) value.
gauge08=Console!console_GTN750_650_WX, 0,0,1,1
This loads the specified console_xxx XML file located in the ..\Console sub-folder. In the above case, that will be:
Code: Select all
<Value>
(L:Init,bool) !
if{
1 (>L:Nav_750_1,bool)
1 (>L:Nav_650_1,bool)
1 (>L:MV_KAP140,bool)
1 (>L:MV_ADF,bool)
1 (>L:MV_WX,bool)
1 (>L:Init,bool) }
</Value>
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- Posts: 13
- Joined: Sat Jul 02, 2016 4:46 pm
Re: Floaters are back!
Bill
I noticed the click spots for pop up are reversed with the two GTN 650's.
Click the left one and the right one pops up.
And vice versa.
I noticed the click spots for pop up are reversed with the two GTN 650's.
Click the left one and the right one pops up.
And vice versa.
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- Posts: 1023
- Joined: Mon Sep 06, 2010 3:47 pm
-
- Posts: 13
- Joined: Sat Jul 02, 2016 4:46 pm
Re: Floaters are back!
I have tried relaunching in various ways and still keep getting a 430 on top of my 750. This is before SP2 but I don't see anything in the change log.N4GIX wrote: ↑Sun Apr 01, 2018 3:26 pmGuys, this entry controls what units are displayed and active in the sim:
gauge08=Console!console_GTN750_650_WX, 0,0,1,1
This loads the specified console_xxx XML file located in the ..\Console sub-folder. In the above case, that will be:
If anything not on that list does show up (floater), then quit the sim and relaunch it because something in memory has become corrupted and is retaining a prior (L:variables) value.Code: Select all
<Value> (L:Init,bool) ! if{ 1 (>L:Nav_750_1,bool) 1 (>L:Nav_650_1,bool) 1 (>L:MV_KAP140,bool) 1 (>L:MV_ADF,bool) 1 (>L:MV_WX,bool) 1 (>L:Init,bool) } </Value>
Dean
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- Site Admin
- Posts: 1728
- Joined: Mon Sep 08, 2008 4:18 pm
Re: Floaters are back!
This should be fixed in SP2
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- Posts: 13
- Joined: Sat Jul 02, 2016 4:46 pm
Re: Floaters are back!
Yes seems to be. Great!