Liveries & Paintkit

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doodlebug
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Location: LYX>YUL
Liveries & Paintkit

Post by doodlebug » Mon May 29, 2017 3:59 am

Attachments
aircraft.zip
.cfg file
(6.62 KiB) Downloaded 124 times

WarHorse47
Posts: 58
Joined: Thu Apr 04, 2013 3:05 am
Location: The Great Pacific Northwest
Re: Liveries & Paintkit

Post by WarHorse47 » Mon May 29, 2017 3:00 pm

Good morning.

Can you clarify how each of the repaints gets installed?

I had installed the taupe N297B before the latest update and you provided a full aircraft.cfg file in order to add the texture. I only assume that the process would be the same for v1.170528 which means there was no change in the aircraft.cfg for the update.

The textures for the floats is just for that model only? The zip file contains the additional [fltsim.xx] entries for the new textures, yet you provided a full aircraft.cfg file as well.

Just want to make sure I know what I'm doing. Thanks for all you've done.

--WH

romoni
Posts: 17
Joined: Wed Aug 08, 2012 11:26 pm
Re: Liveries & Paintkit

Post by romoni » Mon May 29, 2017 3:03 pm

+1

skyhawk18
Posts: 74
Joined: Sat Aug 21, 2010 9:30 am
Location: Bergen, Norway
Re: Liveries & Paintkit

Post by skyhawk18 » Mon May 29, 2017 3:58 pm

WarHorse47 wrote:Good morning.

Can you clarify how each of the repaints gets installed?

I had installed the taupe N297B before the latest update and you provided a full aircraft.cfg file in order to add the texture. I only assume that the process would be the same for v1.170528 which means there was no change in the aircraft.cfg for the update.

The textures for the floats is just for that model only? The zip file contains the additional [fltsim.xx] entries for the new textures, yet you provided a full aircraft.cfg file as well.

Just want to make sure I know what I'm doing. Thanks for all you've done.

--WH
The floats is just for the float model and should be copied into that model folder. As there are no self installer for these, you have to copy the [fltsim.XX] entries into your float model aircraft.cfg file. Please remember to change the XX to the next number in sequence (probably 6/7/8/9/10...)

Krazycolin
Site Admin
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Joined: Mon Sep 08, 2008 4:18 pm
Re: Liveries & Paintkit

Post by Krazycolin » Mon May 29, 2017 3:59 pm

We're working on a fix for the others...

skyhawk18
Posts: 74
Joined: Sat Aug 21, 2010 9:30 am
Location: Bergen, Norway
Re: Liveries & Paintkit

Post by skyhawk18 » Mon May 29, 2017 4:03 pm

These are the liveries. All are floats, except the Milviz livery that is made for all models. Manual installation - that means copying entries to the model's aircraft.cfg. Remember to replace the XX with the next number in sequence.
DH2_package.jpg
DH2_package.jpg (196.14 KiB) Viewed 1674 times

WarHorse47
Posts: 58
Joined: Thu Apr 04, 2013 3:05 am
Location: The Great Pacific Northwest
Re: Liveries & Paintkit

Post by WarHorse47 » Mon May 29, 2017 4:37 pm

Krazycolin wrote:We're working on a fix for the others...
Thanks Colin, but I'm really not sure what's broken.. If anything its a matter or coordinating how to add and retain new textures to the Beaver. With four separate aircraft folders it's taking a lot of time to retain and reinstall addon textures with each upgrade.

--WH

Krazycolin
Site Admin
Posts: 1728
Joined: Mon Sep 08, 2008 4:18 pm
Re: Liveries & Paintkit

Post by Krazycolin » Mon May 29, 2017 4:39 pm

Patience please.

We're working on a fix. Somehow, some way, the aircraft.cfg was borked in the last two installers.

We're TRYING to get it and the WX fixed right now.

gregmorin
Posts: 57
Joined: Thu Apr 17, 2014 2:19 am
Re: Liveries & Paintkit

Post by gregmorin » Mon May 29, 2017 5:54 pm

Gunnar,

Thank you for the liveries. Your work is appreciated. They do work in all the variants, you just need to create a cfg entry.

Greg

http://fsfiles.org/flightsimshotsv2/ima ... -1-944.jpg


http://fsfiles.org/flightsimshotsv2/ima ... -4-266.jpg

skyhawk18
Posts: 74
Joined: Sat Aug 21, 2010 9:30 am
Location: Bergen, Norway
Re: Liveries & Paintkit

Post by skyhawk18 » Mon May 29, 2017 8:51 pm

gregmorin wrote:Gunnar,

Thank you for the liveries. Your work is appreciated. They do work in all the variants, you just need to create a cfg entry.

Greg

http://fsfiles.org/flightsimshotsv2/ima ... -1-944.jpg


http://fsfiles.org/flightsimshotsv2/ima ... -4-266.jpg
Yes that's correct. I only created entries to all models for the Milviz livery.
I will recommend removing the file "Beaver_Ext_Glass.dds" from all livery folders (if still present). This is a custom file for the windows texture, and it is not required any more (as we already have an excellent windows texture in the main texture folder 8-) )
Nice edits of the N5CC and N9028. I also put tundra wheels on the N9028 :D


BTW. An updated livery pack is now available as download from the product site (was sent and uploaded today). Smaller modifications and fixes have been done to these liveries. If you have already installed my liveries, you don't need to edit the cfg files.
Just replace the texture folders ;)
N9028.jpg
N9028.jpg (415.36 KiB) Viewed 1624 times

Thebeechman
Posts: 5
Joined: Sun Sep 06, 2015 1:20 am
Re: Liveries & Paintkit

Post by Thebeechman » Thu Jun 01, 2017 7:17 pm

Great set of liveries. Thank you ;) . N297B seems to be missing the Beaver_ext_float file. The floats do not match on the aircraft.


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