Bugs, suggestions and impressions from me
Posted: Sat May 27, 2017 7:10 pm
Hi,
first of all, the Beaver truly is a great addon; it looks and flies really great!
However, I stumbled across a few things during my first flights I like to hear your thoughs of as well.
I hope I can sort these somehow:
[Bugs]
Lighting:
*The wing nav lights have no glow.. ok in daytime though!
*The tail nav light is going on and off when the beacon is on, is this intended? Also, during daytime it is way too bright.
*The beacon is much too bright, especially during daytime. Also, it more behaves like a modern LED beacon instead of a good old rotation one I would have expected on an aircraft like this (regarding its overall model).
Engine:
*Currently the startup is rather buggy. If you do it by the book, the starter won't turn the engine- well it does, but with 4 revolutions per minute with all lights flickering. Sometimes it seems help to use the wobble pump once more or flick on the mags to make the engine turn freely as it should. You should give the engine some rotations without the mags btw to provide proper lubrication and fuel distribution for starting.
*The mags switch produces click sounds also when it should not; for example you click the mags 'up' R-L-BOTH, and if you keep clicking the selector it will produce further click sounds, even if the lever can go beyond the BOTH position, obviously.
Propeller:
*Viewed from the side, the 3D modeling is inverted; fine pitch and the prop will appear thicker, coarse pitch and the prop appears thinner. It should be the other way around.
*The prop pitch can be changed when the engine is off. This is completely wrong, as we have a constant speed, not a variable pitch prop. The prop lever does not influence the prop pitch directly, it commands the governor to maintain a certain RPM. Depending on the prop type there are different governors: From what I know the Hamilton Standards use oil pressure to drive the pitch to coarse and fine. So if you stop an engine with such a prop the pitch will be the one that existed when oil pressure was lost. The Hartzell ones use counterweights towards coarse and oil pressure towards fine. So this ones you should always see in coarse with the engine off (which is also the reason why you start the engine with the prop lever back, as you want the oil to go into the engine first and not into the governor).
Flight model:
*In the amphibian version I can only get elevator response once the plane is above 90MPH. Below, there is no reaction to elevator inputs at all. This applies to water and ground ops.
*When the plane is standing still with the engine off, the airframe rattles the same way as if the engine was running, only much less. From the outside this is barely noticable noticable, but in the VC it really is.
*The doors can be opened in flight and are not blowing towards closed. Looks quite odd..
*The tail wheel is steerable within 25° with the rudder. However, I guess it should be free castoring beyond 25°using differential braking, because the way it is now a DC-3 can turn in a smaller diameter than the Beaver. This really is a problem to turn on tight runways or taxiways.
Systems:
*The timer/standby freq field is inoperable.
*The Garmins (speaking for the 750 in my case) do not have a clickspot to enlarge/ undock the unit
*The GTX only displays pressure alt and OAT when in ALT mode
*The font of the units is way too large and interferes with other announciators like 'AP' in the AP module
*The inop flag on the turn coordinator is black instead of red. Also, sure that no other instrument has inop flags?
*HSI: I guess the one you simulated here is a free gyro; in this case it has to be matched to the compass on a regular basis due to the gyro drift. However, there is no knob to adjust the gyro, only the HDG knob. In case it is a slaved type using a flux gate, the external switch to change it to free gyro including the knob to adjust the gyro is missing
*In the manual, there is a cage knob menshioned for the artificial horizon. this one is missing, however.
[Suggestions]
Modeling/ Texture:
*Modeling of summer/ winter muffler (switchable)
*Currently the winter muffler is simulated. However the hose guiding the warm air from the shroud into the cabin is missing. => https://youtu.be/xTyf6huPUJo?t=15m30s
*The deviation table above the compass is not filled out. Maybe fill some things in here to make it look more realistic.
*Glass textures with more wear, slight scratches and/or dirt, optionally via the configurator
*How is the cargo secured in the freighter model? It looks like it is only places there.. some belts, straps etc would look far better regarding flight safety.
*Make chocks and anchors single options; when you park it somewhere, you might only like chocks (loading cargo/ pax etc).
*Include a power setting table and checklist as a popup window
*With the weather radar, it would make sense to add an external pod to the wing to facilitate the antenna.. as.. no antenna, no radar
*Would be great to have the weather radar also with the GTN units
Systems:
*Providing a GTX while having a GTN 750 makes not really sense, as the transponder is already included in the GTN. Instead of this, a second COM set would be the more realistic option.
*It would be great to have a decent gyro spool up/ spool down sound. Currently the sound is just 'there' when you flip the battery on.
*The oil/fuel pressure and generator lights should have a push-to-test function
*While the airframe is shaking nicely when idling on the ground, the needles are just straight pointing toward their fixed value. To have the needles also shaking a bit would add a lot of immersion.
*Major point: Nearly no key assignment are working the Beaver. It would be nice to have all the important functions programmable to support external hardware inputs. Speaking of lights, engines starter, mags, to name to most important ones. Flaps could use a key to select up, one to select down, and one key to hold down for pump operation.
Engine:
*CTRL+E starts the engine (while I recall Colin saying in the preview on Twitch, you can't do that..
) without the mags on.
*Engine sound would need some adjustment.. when going from 30" to 20" in a descend the sound just exactly stays the same. While the prop indeed turns at the same RPM (though with a different pitch), you have a lot less fire going on in front of you, but you just don't hear it. One would have to make engine and prop sounds completely independed.
*How are we supposed to lean the engine? IRL, you would use the EGT gauge or your ear: Lean until engine gets rougher, then smooth it and then a bit more on the rich side. In the Beaver we can't do both. So how do we know how to lean?
Propeller:
*While it's not a bug itself, in my eyes the propeller needs most attention for a future update. Its reaction to prop lever inputs is instant and abrupt, which kills a lot of immersion. With the prop lever you will give a command to the governor, which then gives more (or less) oil pressure to the piston driving the blades.. this all takes a bit of time and is far from instant. Also, a destinctive prop sound is missing, especially when the prop is going to coarser pitch. You just cannot 'feel' (by ear) the blades biting the air.
*Are there any differences in 3-blade or 2-blade model? From what one can read in the RW forums, the 2 blades are much more prone to vibration and also noisier, would be great to have that in the sim, too.
And no, I don't think this is a bad addon or something. It's great! But it has so much more to give.
Regards,
Matthias
Edit: Forgot my specs.. FSX-SE with DX10 and Steve's Fixer, Win10-64. Download and install as instructed.
Edit 2: It would be a cool addition if the fuel pressure light would start flickering (and the fuel pressure start bumping up and down) shortly before the tank is fully empty. This would give you the chance to switch tanks without running the engine completely dry.
first of all, the Beaver truly is a great addon; it looks and flies really great!
However, I stumbled across a few things during my first flights I like to hear your thoughs of as well.
I hope I can sort these somehow:
[Bugs]
Lighting:
*The wing nav lights have no glow.. ok in daytime though!
*The tail nav light is going on and off when the beacon is on, is this intended? Also, during daytime it is way too bright.
*The beacon is much too bright, especially during daytime. Also, it more behaves like a modern LED beacon instead of a good old rotation one I would have expected on an aircraft like this (regarding its overall model).
Engine:
*Currently the startup is rather buggy. If you do it by the book, the starter won't turn the engine- well it does, but with 4 revolutions per minute with all lights flickering. Sometimes it seems help to use the wobble pump once more or flick on the mags to make the engine turn freely as it should. You should give the engine some rotations without the mags btw to provide proper lubrication and fuel distribution for starting.
*The mags switch produces click sounds also when it should not; for example you click the mags 'up' R-L-BOTH, and if you keep clicking the selector it will produce further click sounds, even if the lever can go beyond the BOTH position, obviously.
Propeller:
*Viewed from the side, the 3D modeling is inverted; fine pitch and the prop will appear thicker, coarse pitch and the prop appears thinner. It should be the other way around.
*The prop pitch can be changed when the engine is off. This is completely wrong, as we have a constant speed, not a variable pitch prop. The prop lever does not influence the prop pitch directly, it commands the governor to maintain a certain RPM. Depending on the prop type there are different governors: From what I know the Hamilton Standards use oil pressure to drive the pitch to coarse and fine. So if you stop an engine with such a prop the pitch will be the one that existed when oil pressure was lost. The Hartzell ones use counterweights towards coarse and oil pressure towards fine. So this ones you should always see in coarse with the engine off (which is also the reason why you start the engine with the prop lever back, as you want the oil to go into the engine first and not into the governor).
Flight model:
*In the amphibian version I can only get elevator response once the plane is above 90MPH. Below, there is no reaction to elevator inputs at all. This applies to water and ground ops.
*When the plane is standing still with the engine off, the airframe rattles the same way as if the engine was running, only much less. From the outside this is barely noticable noticable, but in the VC it really is.
*The doors can be opened in flight and are not blowing towards closed. Looks quite odd..
*The tail wheel is steerable within 25° with the rudder. However, I guess it should be free castoring beyond 25°using differential braking, because the way it is now a DC-3 can turn in a smaller diameter than the Beaver. This really is a problem to turn on tight runways or taxiways.
Systems:
*The timer/standby freq field is inoperable.
*The Garmins (speaking for the 750 in my case) do not have a clickspot to enlarge/ undock the unit
*The GTX only displays pressure alt and OAT when in ALT mode
*The font of the units is way too large and interferes with other announciators like 'AP' in the AP module
*The inop flag on the turn coordinator is black instead of red. Also, sure that no other instrument has inop flags?
*HSI: I guess the one you simulated here is a free gyro; in this case it has to be matched to the compass on a regular basis due to the gyro drift. However, there is no knob to adjust the gyro, only the HDG knob. In case it is a slaved type using a flux gate, the external switch to change it to free gyro including the knob to adjust the gyro is missing
*In the manual, there is a cage knob menshioned for the artificial horizon. this one is missing, however.
[Suggestions]
Modeling/ Texture:
*Modeling of summer/ winter muffler (switchable)
*Currently the winter muffler is simulated. However the hose guiding the warm air from the shroud into the cabin is missing. => https://youtu.be/xTyf6huPUJo?t=15m30s
*The deviation table above the compass is not filled out. Maybe fill some things in here to make it look more realistic.
*Glass textures with more wear, slight scratches and/or dirt, optionally via the configurator
*How is the cargo secured in the freighter model? It looks like it is only places there.. some belts, straps etc would look far better regarding flight safety.

*Make chocks and anchors single options; when you park it somewhere, you might only like chocks (loading cargo/ pax etc).
*Include a power setting table and checklist as a popup window
*With the weather radar, it would make sense to add an external pod to the wing to facilitate the antenna.. as.. no antenna, no radar

*Would be great to have the weather radar also with the GTN units
Systems:
*Providing a GTX while having a GTN 750 makes not really sense, as the transponder is already included in the GTN. Instead of this, a second COM set would be the more realistic option.
*It would be great to have a decent gyro spool up/ spool down sound. Currently the sound is just 'there' when you flip the battery on.
*The oil/fuel pressure and generator lights should have a push-to-test function
*While the airframe is shaking nicely when idling on the ground, the needles are just straight pointing toward their fixed value. To have the needles also shaking a bit would add a lot of immersion.
*Major point: Nearly no key assignment are working the Beaver. It would be nice to have all the important functions programmable to support external hardware inputs. Speaking of lights, engines starter, mags, to name to most important ones. Flaps could use a key to select up, one to select down, and one key to hold down for pump operation.
Engine:
*CTRL+E starts the engine (while I recall Colin saying in the preview on Twitch, you can't do that..

*Engine sound would need some adjustment.. when going from 30" to 20" in a descend the sound just exactly stays the same. While the prop indeed turns at the same RPM (though with a different pitch), you have a lot less fire going on in front of you, but you just don't hear it. One would have to make engine and prop sounds completely independed.
*How are we supposed to lean the engine? IRL, you would use the EGT gauge or your ear: Lean until engine gets rougher, then smooth it and then a bit more on the rich side. In the Beaver we can't do both. So how do we know how to lean?
Propeller:
*While it's not a bug itself, in my eyes the propeller needs most attention for a future update. Its reaction to prop lever inputs is instant and abrupt, which kills a lot of immersion. With the prop lever you will give a command to the governor, which then gives more (or less) oil pressure to the piston driving the blades.. this all takes a bit of time and is far from instant. Also, a destinctive prop sound is missing, especially when the prop is going to coarser pitch. You just cannot 'feel' (by ear) the blades biting the air.
*Are there any differences in 3-blade or 2-blade model? From what one can read in the RW forums, the 2 blades are much more prone to vibration and also noisier, would be great to have that in the sim, too.
And no, I don't think this is a bad addon or something. It's great! But it has so much more to give.

Regards,
Matthias
Edit: Forgot my specs.. FSX-SE with DX10 and Steve's Fixer, Win10-64. Download and install as instructed.
Edit 2: It would be a cool addition if the fuel pressure light would start flickering (and the fuel pressure start bumping up and down) shortly before the tank is fully empty. This would give you the chance to switch tanks without running the engine completely dry.