Alternate FDE problem
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- Posts: 45
- Joined: Sat May 27, 2017 2:39 am
Alternate FDE problem
I fly the Amphib almost exclusively.
I am having a problem with the new FDE.
When I take off from water and land on a solid runway the left float throws sparks as if the wheels are not down. And yes I double checked in spot view to make sure they were down..
Happens every time.
If I take off from a hard runway and land on a hard runway it doesn't happen.
Thank's,
Bob
Edit:
Further to this as a test I went back to the original FDE and the problem doesn't occur (sparks when landing on solid runway after taking off from water)
This is using P3D 4.5 hotfix.
Thank's
Bob
I am having a problem with the new FDE.
When I take off from water and land on a solid runway the left float throws sparks as if the wheels are not down. And yes I double checked in spot view to make sure they were down..

Happens every time.
If I take off from a hard runway and land on a hard runway it doesn't happen.
Thank's,
Bob
Edit:
Further to this as a test I went back to the original FDE and the problem doesn't occur (sparks when landing on solid runway after taking off from water)
This is using P3D 4.5 hotfix.
Thank's
Bob
Last edited by rgerdes on Mon Jul 15, 2019 6:40 am, edited 2 times in total.
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- Posts: 61
- Joined: Sat Jul 04, 2015 12:08 am
Re: Alternate FDE problem
I'll check it out, thanks
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- Posts: 45
- Joined: Sat May 27, 2017 2:39 am
Re: Alternate FDE problem
Update:
Think I figured out what the problem was on my system - a conflict with one or two of my add-ons that didn't play well with the alternate aircraft.cfg.
Got it all sorted out now and really like the alternate FDE,
Thanks,
Bob
Think I figured out what the problem was on my system - a conflict with one or two of my add-ons that didn't play well with the alternate aircraft.cfg.
Got it all sorted out now and really like the alternate FDE,
Thanks,
Bob
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- Posts: 45
- Joined: Sat May 27, 2017 2:39 am
Re: Alternate FDE problem
Update #2
Take it back - it has something to do with the effects section of the alternate FDE.
the concrete=fx_sparks is what is causing it.
If I replace that with fx_none as in the original aircraft.cfg the problem is eliminated.
Bob
Take it back - it has something to do with the effects section of the alternate FDE.
the concrete=fx_sparks is what is causing it.
If I replace that with fx_none as in the original aircraft.cfg the problem is eliminated.
Bob
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- Posts: 45
- Joined: Sat May 27, 2017 2:39 am
Re: Alternate FDE problem
Just out of curiosity I went back to the original air file and the original aircraft.cfg but replaced the "concrete=fx_None" with "concrete=fx_sparks" and sure enough I get the sparks on a runway after taking off from water; so the problem was in the original air file also.
Bob
Bob