Event Mapping - And other questions
Posted: Mon Oct 30, 2017 5:21 pm
Hi Folks
I don't think this is a support issue so I am posting here.
I have most everything mapped to my keyboard so I can use the Thrustmaster TARGET program for my flight sims and in the Beaver I have almost all the controls to my liking so far (I have not looked at the Autopilot yet).
The only significant control I cant seem to map is the Wobble Pump. Does it have an assignment already?
I know there is the Event Mapping list of command assignments for advanced users (thus the title of the thread) but I am definitely not advanced yet but more like 'advancing'.
I have seen that the registered version of the FSUIPC 4 programme can be used to make macros to manage these assignments but it is a bit of a steep investment for one Wobble Pump.
Is there another way to convince FSX Steam Edition that MANUAL_FUEL_PRESSURE_PUMP is a valid Event so I can just map it as normal?
Please remember I am a bit new and dim so keep any responses dumbed down to early learner level.
Thanks for any help.
Edit: Is it possible to Edit the ....AppData/Roaming/Microsoft/FSX/Controls/Standard.XML file to have the MANUAL_FUEL_PRESSURE_PUMP as an event?
Like:
-<Entry>
<Key>(key of my choice)</Key>
<Down>MANUAL_FUEL_PRESSURE_PUMP</Down>
</Entry>
Or would this break something?
I don't think this is a support issue so I am posting here.
I have most everything mapped to my keyboard so I can use the Thrustmaster TARGET program for my flight sims and in the Beaver I have almost all the controls to my liking so far (I have not looked at the Autopilot yet).
The only significant control I cant seem to map is the Wobble Pump. Does it have an assignment already?
I know there is the Event Mapping list of command assignments for advanced users (thus the title of the thread) but I am definitely not advanced yet but more like 'advancing'.
I have seen that the registered version of the FSUIPC 4 programme can be used to make macros to manage these assignments but it is a bit of a steep investment for one Wobble Pump.
Is there another way to convince FSX Steam Edition that MANUAL_FUEL_PRESSURE_PUMP is a valid Event so I can just map it as normal?
Please remember I am a bit new and dim so keep any responses dumbed down to early learner level.

Thanks for any help.
Edit: Is it possible to Edit the ....AppData/Roaming/Microsoft/FSX/Controls/Standard.XML file to have the MANUAL_FUEL_PRESSURE_PUMP as an event?
Like:
-<Entry>
<Key>(key of my choice)</Key>
<Down>MANUAL_FUEL_PRESSURE_PUMP</Down>
</Entry>
Or would this break something?