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Floats model

Posted: Sun Jun 25, 2017 1:04 pm
by dhazelgrove
The contact points for the floats model show this:

gear_system_type=4
static_pitch=0.4 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=8.72 //feet, altitude of CG when at rest on the ground


gear_system_type=4
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=8.6 //feet, altitude of CG when at rest on the ground

Which set of values is correct?

Dave

Re: Floats model

Posted: Sun Jun 25, 2017 9:36 pm
by Nirgal76
dhazelgrove wrote:The contact points for the floats model show this:

gear_system_type=4
static_pitch=0.4 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=8.72 //feet, altitude of CG when at rest on the ground


gear_system_type=4
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=8.6 //feet, altitude of CG when at rest on the ground

Which set of values is correct?

Dave
i already asked on support forum (2 times ) and never get answer (and didn't fixed in the 2 last update). Same for effects section where some effects are missing on float, ski and tundra compare to wheel version).
Perhaps because the good ones are the first and the sim takes them by default (because parsing the cfg file in the good way), so no need to fix.