Engines dieing at altitude

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abradshaw01
Posts: 1
Joined: Mon Nov 21, 2016 10:13 pm
Engines dieing at altitude

Post by abradshaw01 » Wed Nov 30, 2016 2:00 am

I'm finding that both engines die if I go anywhere above 12,000 feet above the ground and immediately start back up if I drop back down to a lower altitude. Do I need to redownload or is this a coding issue, or what?

sking06
Posts: 9
Joined: Sat May 05, 2012 2:39 am
Re: Engines dieing at altitude

Post by sking06 » Sun Nov 26, 2017 11:08 pm

Same problem. No one has an answer?

JonathanBleeker
Posts: 3446
Joined: Sat Mar 13, 2010 7:38 pm
Re: Engines dieing at altitude

Post by JonathanBleeker » Mon Nov 27, 2017 5:38 am

Mixture settings? This was before the automixture tech I developed for the FG-1D Corsair.

LJToranaXU1
Posts: 5
Joined: Wed Jul 08, 2015 11:35 pm
Re: Engines dieing at altitude

Post by LJToranaXU1 » Mon Nov 27, 2017 5:50 am

Ensure the fuel pumps are switched on, you should have no problems with engine cut out above 12K ft if they are on.

sking06
Posts: 9
Joined: Sat May 05, 2012 2:39 am
Re: Engines dying at altitude

Post by sking06 » Mon Nov 27, 2017 11:08 pm

LJToranaXU1 wrote:Ensure the fuel pumps are switched on, you should have no problems with engine cut out above 12K ft if they are on.
<blush>RTFM. If I had I'd have known that the book says to use fuel pumps above 12,000'.</blush>

In RL the engines certainly wouldn't have cut out or recovered at exactly at that altitude, but a good Lightning pilot wouldn't know that anyway if they'd turned on the pumps climbing through 10,000 as recommended.


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