Engine(s) Shutting Down
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- Posts: 7
- Joined: Fri Feb 07, 2020 8:35 am
Engine(s) Shutting Down
Hey All,
I wanted to see if anyone had any suggestions on how I can troubleshoot what I'm doing wrong. On a few occasions now, either while climbing or while at cruise I've lost one or both engines inexplicably. Nothing seemed amiss before the engine(s) just going kaput.
I try to follow the checklist to a T, minus the Prop Tests where I can't hold a switch while flipping another one.
Any thoughts!
Cheers!
-Tim
I wanted to see if anyone had any suggestions on how I can troubleshoot what I'm doing wrong. On a few occasions now, either while climbing or while at cruise I've lost one or both engines inexplicably. Nothing seemed amiss before the engine(s) just going kaput.
I try to follow the checklist to a T, minus the Prop Tests where I can't hold a switch while flipping another one.
Any thoughts!
Cheers!
-Tim
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- Posts: 81
- Joined: Sun Apr 12, 2020 9:56 pm
Re: Engine(s) Shutting Down
Make sure you are not modifying the sim time after you have loaded the aircraft, since this can cause all sorts of weird issues with the aircraft (hot starts, engines shutting down, etc).
Only set the sim time in the scenario menu when you start up.
Here is my description on the issue with time changing:
http://www.milviz.com/forum/viewtopic.p ... ime#p99677
When taking off, make sure you do not bust the ITT or Torque, since this will surely wear the engines quickly and cause engine failure. I have found it to be a bit temperamental, so I disabled this by following the instructions here:
http://www.milviz.com/forum/viewtopic.p ... =15#p98917
Only set the sim time in the scenario menu when you start up.
Here is my description on the issue with time changing:
http://www.milviz.com/forum/viewtopic.p ... ime#p99677
When taking off, make sure you do not bust the ITT or Torque, since this will surely wear the engines quickly and cause engine failure. I have found it to be a bit temperamental, so I disabled this by following the instructions here:
http://www.milviz.com/forum/viewtopic.p ... =15#p98917
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- Posts: 7
- Joined: Fri Feb 07, 2020 8:35 am
Re: Engine(s) Shutting Down
Thank you for sharing this. No modification of SimTime is happening to my knowledge, I set it on the P3D menu and don't touch anything after that. I'll see if I can keep on eye on that somehow.henrik.bergvin wrote: ↑Sun Jun 28, 2020 7:24 amMake sure you are not modifying the sim time after you have loaded the aircraft, since this can cause all sorts of weird issues with the aircraft (hot starts, engines shutting down, etc).
Only set the sim time in the scenario menu when you start up.
Here is my description on the issue with time changing:
http://www.milviz.com/forum/viewtopic.p ... ime#p99677
Unless something is happening while I'm looking elsehwere, I don't recall ITT or Torque getting wacky. Only apply fuel when N1 has crossed 12% and stabilized, don't push to near redline during takeoff, as well as keeping an eye on things while in the air. I'll consider the disabling if it keeps up, because I agree it does feel a tad temperamental.henrik.bergvin wrote: ↑Sun Jun 28, 2020 7:24 amWhen taking off, make sure you do not bust the ITT or Torque, since this will surely wear the engines quickly and cause engine failure. I have found it to be a bit temperamental, so I disabled this by following the instructions here:
http://www.milviz.com/forum/viewtopic.p ... =15#p98917
Thank you again for the reply!
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- Posts: 658
- Joined: Sun May 11, 2014 11:49 am
Re: Engine(s) Shutting Down
Hi,
Remember to run MVAMS and restore your engines state.
Appart from the time adjustment issue, in normal situations engine wear is product of pilot input. Anyway, normal use will let the engines run for 100 sim hours before failing. And that value will be reduced depending on how ITT, torque and RPMS are handled during the flights (not only at startup).
Thanks!
Tomas
Remember to run MVAMS and restore your engines state.
Appart from the time adjustment issue, in normal situations engine wear is product of pilot input. Anyway, normal use will let the engines run for 100 sim hours before failing. And that value will be reduced depending on how ITT, torque and RPMS are handled during the flights (not only at startup).
Please check viewtopic.php?f=105&t=12290I try to follow the checklist to a T, minus the Prop Tests where I can't hold a switch while flipping another one.
Thanks!
Tomas
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- Posts: 7
- Joined: Fri Feb 07, 2020 8:35 am
Re: Engine(s) Shutting Down
My issue has more to do with the Prop Lever not being bound to anything on my side.Taguilo wrote: ↑Mon Jun 29, 2020 2:25 pmHi,
Remember to run MVAMS and restore your engines state.
Appart from the time adjustment issue, in normal situations engine wear is product of pilot input. Anyway, normal use will let the engines run for 100 sim hours before failing. And that value will be reduced depending on how ITT, torque and RPMS are handled during the flights (not only at startup).
Please check viewtopic.php?f=105&t=12290I try to follow the checklist to a T, minus the Prop Tests where I can't hold a switch while flipping another one.
Thanks!
Tomas

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- Posts: 658
- Joined: Sun May 11, 2014 11:49 am
Re: Engine(s) Shutting Down
You can manage the propellers using P3D regular events. These are the default mappings:t wrote: ↑Tue Jun 30, 2020 12:48 am
My issue has more to do with the Prop Lever not being bound to anything on my side.I've dual throttle controls, just nothing that I can do the same with the prop levers. If the throttles weren't really meant to be used together, I could maybe repurpose one for throttle and the other for feather. One day, maybe.
Prop Feather = CTRL+F1
Prop Increase = CTRL+F3
Prop Decrease = CTRL+F2
Prop full forward = CTRL+F4
To select individual prop just type E plus number of engine (1/2), then E alone when finished.
Notice that while you keep the mouse button pressed it is possible to type CTRL+Number using two fingers and manage the prop(s) that way.
Tomas