Icing
Posted: Tue Mar 10, 2020 1:16 pm
Hi
While I know icing is there, I also know I relies on the P3D system in which icing would only occur quite some after hell was frozen over 3ft already. Long story short, even when flying in the Rockies or far up north I never encountered any. Even in conditions in which every braincell of my real world flying tells me „Icing!!!!“ GTFO (no anti ice in the real world for me
).
Would it be possible to implement a system that relies on the actual weather by Active Sky for example ? So a specific temperature range and moisture (which could be determined with the dewpoint / temperature spread) or other items like snowfall etc. cause icing.
If you want to the extra mile to be on par with FSlabs or the Leonardo Maddog (they do the above as does Majestic) you can also include on ground icing to which could then be cleared by GSX (SDK is out there by FS Dreamteam) including the appropriate hold over times.
While I know icing is there, I also know I relies on the P3D system in which icing would only occur quite some after hell was frozen over 3ft already. Long story short, even when flying in the Rockies or far up north I never encountered any. Even in conditions in which every braincell of my real world flying tells me „Icing!!!!“ GTFO (no anti ice in the real world for me

Would it be possible to implement a system that relies on the actual weather by Active Sky for example ? So a specific temperature range and moisture (which could be determined with the dewpoint / temperature spread) or other items like snowfall etc. cause icing.
If you want to the extra mile to be on par with FSlabs or the Leonardo Maddog (they do the above as does Majestic) you can also include on ground icing to which could then be cleared by GSX (SDK is out there by FS Dreamteam) including the appropriate hold over times.