King Air 350i Version 0.9 Build 42
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Re: King Air 350i Version 0.9 Build 42
Hi Tomas,
Re no fuel transfer caution light have a look at this section of the 350i training manual.
Thanks.
Dave
Re no fuel transfer caution light have a look at this section of the 350i training manual.
Thanks.
Dave
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Re: King Air 350i Version 0.9 Build 42
Hi Dave,
Please check this thread:
https://www.beechtalk.com/forums/viewto ... +FUEL+XFER
There you'll find Tom Clemens' perfect explanation for different reasons NO FUEL XFER light will come on or off.
As I stated before, many of those are not described in the manuals.
Tomas
Please check this thread:
https://www.beechtalk.com/forums/viewto ... +FUEL+XFER
There you'll find Tom Clemens' perfect explanation for different reasons NO FUEL XFER light will come on or off.
As I stated before, many of those are not described in the manuals.
Tomas
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Re: King Air 350i Version 0.9 Build 42
I'm also getting this behavior- it seems that the waypoints (DIR) and the fix aren't created in front of the aircraft, so the flight director doesn't know what to follow. Interestingly enough, once I get close enough to a waypount, it will sequence and somehow wright itself
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Re: King Air 350i Version 0.9 Build 42
Yes, the Bleed Air switches were in the open position. I tried to move them to other positions and got a yellow warning on the central announcement display near the throttle.
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Re: King Air 350i Version 0.9 Build 42
I tried a flight from Palm Springs to Las Vegas. The flight plan had two VOR's and then I entered the STAR into Vegas. I didn't notice but this deleted my first 2 waypoints. Once in the air I tried to enter waypoints back into the flight and it would not let me. It said I was "not on the ground." There is no possible way the Proline 21 doesn't let you enter waypoints into the flightplan from the air. Lastly the distance to my waypoints is extremely wrong. I will attach photos of this. I also want to let you guys know that I also had issues with the flight director on a previous flight. The autopilot switched over from NAV mode to following the localizer and glideslope but the FD and autopilot did not. I had to hand fly the approach. Again the previous version did not have these issues for me.
The below photos show distances to destination of over 700nm. The entire flight should have only been around 250 nm.
The below photos show distances to destination of over 700nm. The entire flight should have only been around 250 nm.
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Re: King Air 350i Version 0.9 Build 42
The yoke-chronometer has stopped working for me in the new version.
When I reduce power in flight below the gear warning threshold, most times the gear handle only lights up, no warning sound.
Michael
When I reduce power in flight below the gear warning threshold, most times the gear handle only lights up, no warning sound.
Michael
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Re: King Air 350i Version 0.9 Build 42
+1. It seems the sounds were all reduced in this build. In my flight, when descending in idle, I could heard the altitude alarm very faintly. So, nest time, I will try to fiddle with the MVAMS sound sliders.
- doodlebug
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Re: King Air 350i Version 0.9 Build 42
we have a revised sound pack coming for the next version
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Re: King Air 350i Version 0.9 Build 42
Greetings.
I’m assuming the white granular patches are accumulated ice. If you look at the prop spinner ice is not accumulating all the way around it. Also a small amount of ice appears to be accumulating on the heated portion of the engine intake.on the wing outside of the engine it is a very defined line where ice is accumulating.
This is some of the best depiction of granular type icing on a flight sim aircraft I’ve seen.
Hope this is of assistance.
Dave
I’m assuming the white granular patches are accumulated ice. If you look at the prop spinner ice is not accumulating all the way around it. Also a small amount of ice appears to be accumulating on the heated portion of the engine intake.on the wing outside of the engine it is a very defined line where ice is accumulating.
This is some of the best depiction of granular type icing on a flight sim aircraft I’ve seen.
Hope this is of assistance.
Dave
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Re: King Air 350i Version 0.9 Build 42
I’ve been going through the “Flight Safety” books on the 350i especially as I’ve not flown the 350 and I’ve seen how your creation has gone into superb detail. I first flew a 200 (&90 as backup) on medivacs about 20 years ago and truly loved the 200. I could have finished my days on that machine and been content. I’ve heard over the years if you like a 200 you’ll love the 350 and after flying yours I now wish I’d had a chance to get my hands on one in the rw. Glad I bought into this early buy so many years ago as yours has been worth the wait.
Dave
Dave
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Re: King Air 350i Version 0.9 Build 42
An old problem came back: CTD on activating WXR
Michael
Michael
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Re: King Air 350i Version 0.9 Build 42
This seems to be caused by a random state of events and/or addons plus computer config. I was victim of these WX CTDs until Build 38/39 in the form of immediate effect when clicking the button. In the last two builds I've fiddled with both radar buttons, on ground and flying, varying the weather sub-types and turning on/off terrain, and received any type of CTD or freezing.
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Re: King Air 350i Version 0.9 Build 42
Interested to know what you guys are using to control your throttle, prop condition levers with?
This has been an ongoing issue with all my installs of the K350i where the VC units do not move when I move my PFC Throttle hardware.
Using both the sim module or FSUIPC neither works properly.
This is the only aircraft I have had in all my years of simming that Iv'e had this issue.
Any suggestions?
This has been an ongoing issue with all my installs of the K350i where the VC units do not move when I move my PFC Throttle hardware.
Using both the sim module or FSUIPC neither works properly.
This is the only aircraft I have had in all my years of simming that Iv'e had this issue.
Any suggestions?
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Re: King Air 350i Version 0.9 Build 42
Hi,
You should try first using the standard P3D events to control all levers:
- Map your controller axis to AXIS_THROTTLE1, AXIS_THROTTLE2, AXIS_PROPELLER1, AXIS_PROPELLER2, AXIS_MIXTURE1, AXIS_MIXTURE2.
Those are the natural controllers and MUST work for any hardware that does not require a special interfase for working with P3D
Tomas
You should try first using the standard P3D events to control all levers:
- Map your controller axis to AXIS_THROTTLE1, AXIS_THROTTLE2, AXIS_PROPELLER1, AXIS_PROPELLER2, AXIS_MIXTURE1, AXIS_MIXTURE2.
Those are the natural controllers and MUST work for any hardware that does not require a special interfase for working with P3D
Tomas