KA350i Version 1.1 (SP1 - 1.1.29) [UPDATED MAY 24]

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doodlebug
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Location: LYX>YUL
Re: KA350i Version 1.1 (SP1 - 1.1.25) [UPDATED MAY 13]

Post by doodlebug » Thu May 14, 2020 5:46 pm

The file I posted is from the last build, which leads us to believe that somehow the old textures did not uninstall correctly.

zkalos
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Joined: Sat Feb 29, 2020 7:40 am
Re: KA350i Version 1.1 (SP1 - 1.1.26) [UPDATED MAY 14]

Post by zkalos » Thu May 14, 2020 9:45 pm

Nav lights in the cabin now OK. Thankx.
But Nav, Strobe and Bacon reflections on the ground disappeared. Only for me ?

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doodlebug
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Re: KA350i Version 1.1 (SP1 - 1.1.26) [UPDATED MAY 14]

Post by doodlebug » Thu May 14, 2020 11:46 pm

We should eliminate the chance this is a bad install - could you re-install 26 please and let us know. It will help us know if an old texture somehow got into the installer on our side.

richbonneau
Posts: 11
Joined: Sat Dec 21, 2019 9:22 pm
Re: KA350i Version 1.1 (SP1 - 1.1.26) [UPDATED MAY 14]

Post by richbonneau » Fri May 15, 2020 12:42 pm

zkalos wrote:
Thu May 14, 2020 9:45 pm
Nav lights in the cabin now OK. Thankx.
But Nav, Strobe and Bacon reflections on the ground disappeared. Only for me ?
No ground reflections of these for me as well but I reinstalled .25 and did not have reflections there either.
I also had a module crash notification when exiting the sim - saved in TFDI717_MDump file. I assume this is something related to TrueGlass or RealLight?

Turbofandude
Posts: 141
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Location: United States
Re: KA350i Version 1.1 (SP1 - 1.1.26) [UPDATED MAY 14]

Post by Turbofandude » Fri May 15, 2020 3:09 pm

Please send us that dump file via Dropbox/Google Drive - I incorrectly named the file (it'll be MV_ in the future).

zkalos
Posts: 5
Joined: Sat Feb 29, 2020 7:40 am
Re: KA350i Version 1.1 (SP1 - 1.1.26) [UPDATED MAY 14]

Post by zkalos » Fri May 15, 2020 5:00 pm

Hi again !

I uninstalled v26, deleted every remained folder and ini except MVAMS files.
Installed v26 as administrator with disabled all W10 antivirus.
No luck, sorry. Checked it with HDR on/off, Dynamic lightings on, Dynamic reflections min/max, but no reflections at all.

I have ground illuminations from the following lights:
Taxi, Landing, Wing anti ice, Tail flood.

I have not ground illuminations from the following lights:
Navigation, Bacon, Strobe, Recog

Internal lights seems OK to me now, and the sim stutters a lot with this bird.
And why aural sound "Don't Sink!" plays continuously when I go to land or fly low level with extended flaps and gears in landing configuration ? Very annoying. How can I disable this sound ? Terrain and G/S inhibit buttons not help. What did I forget to do properly ?

Cheers

richbonneau
Posts: 11
Joined: Sat Dec 21, 2019 9:22 pm
Re: KA350i Version 1.1 (SP1 - 1.1.26) [UPDATED MAY 14]

Post by richbonneau » Fri May 15, 2020 5:18 pm

Turbofandude wrote:
Fri May 15, 2020 3:09 pm
Please send us that dump file via Dropbox/Google Drive - I incorrectly named the file (it'll be MV_ in the future).
https://drive.google.com/open?id=1qNt1t ... BVkdwAgPhk

Hope this helps
Rich

Turbofandude
Posts: 141
Joined: Thu Mar 12, 2015 1:53 pm
Location: United States
Re: KA350i Version 1.1 (SP1 - 1.1.26) [UPDATED MAY 14]

Post by Turbofandude » Fri May 15, 2020 5:46 pm

FSLOptions.dll was the faulting module in that crash.

richbonneau
Posts: 11
Joined: Sat Dec 21, 2019 9:22 pm
Re: KA350i Version 1.1 (SP1 - 1.1.26) [UPDATED MAY 14]

Post by richbonneau » Fri May 15, 2020 6:04 pm

Turbofandude wrote:
Fri May 15, 2020 5:46 pm
FSLOptions.dll was the faulting module in that crash.
Strange. I never loaded the FSLabs Airbus.....

Thanks

N4GIX
Posts: 1023
Joined: Mon Sep 06, 2010 3:47 pm
Re: KA350i Version 1.1 (SP1 - 1.1.26) [UPDATED MAY 14]

Post by N4GIX » Fri May 15, 2020 7:17 pm

zkalos wrote:
Fri May 15, 2020 5:00 pm
I have not ground illuminations from the following lights:
Navigation, Bacon, Strobe, Recog
"Ground splashes" for effect lights are automatically generated by P3D if they are close enough to the ground.

The only such .fx light that is sufficiently close to the ground is the belly beacon, and even its ground effect is fairly weak. Note that the beacon on top of the vertical stabilizer does 'reflect' from the vert stab, but is way too high to illuminate the ground!

The main point I'm making is that there is nothing we developers have to do; it's totally controlled by the sim. There have been absolutely no changes in either the exterior model or the individual .fx files we install.

bmw969
Posts: 101
Joined: Mon Feb 10, 2020 8:24 pm
Re: KA350i Version 1.1 (SP1 - 1.1.27) [UPDATED MAY 15]

Post by bmw969 » Fri May 15, 2020 7:49 pm

Thank!!

zkalos
Posts: 5
Joined: Sat Feb 29, 2020 7:40 am
Re: KA350i Version 1.1 (SP1 - 1.1.27) [UPDATED MAY 15]

Post by zkalos » Sat May 16, 2020 7:31 am

Thank You !

FinnJacobsen
Posts: 87
Joined: Tue Apr 17, 2018 1:03 pm
Re: KA350i Version 1.1 (SP1 - 1.1.27) [UPDATED MAY 15]

Post by FinnJacobsen » Sat May 16, 2020 8:31 am

I have now installed 1.1.27 Low.
Additionally I have changed the Reallight.ini and Trueglass.ini to use 2048 x 2048 instaed of 4096 x 4096.

With my GTX960 4GB GPU, I now see a VRAM usage of appr. 3 GB and GPU load of 80%.
Things are nice and smooth now.

bmw969
Posts: 101
Joined: Mon Feb 10, 2020 8:24 pm
Re: KA350i Version 1.1 (SP1 - 1.1.27) [UPDATED MAY 15]

Post by bmw969 » Sat May 16, 2020 11:01 am

Something new )) :!:
TFDi717_MDump_5_16_2020_12_39_10
Attachments
TFDi717_MDump_5_16_2020_12_39_10.rar
(127.34 MiB) Downloaded 374 times

xender
Posts: 89
Joined: Sun Sep 07, 2014 10:46 am
Re: KA350i Version 1.1 (SP1 - 1.1.27) [UPDATED MAY 15]

Post by xender » Sat May 16, 2020 3:13 pm

Hi team!

I just installed the high res version. Doing a walk i noticed a texture that looks out of place: If you look at the upper part of the door you will see that this texture is really low low res compared to every other texture on that door.
Attachments
2020-5-16_10-9-32-238.png
2020-5-16_10-9-32-238.png (1.75 MiB) Viewed 7453 times


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