DXGI_ERROR_DEVICE HAS BEEN REMOVED

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Slayer
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Re: DXGI_ERROR_DEVICE HAS BEEN REMOVED

Post by Slayer » Thu Dec 17, 2020 10:32 am

kevin_firth wrote:
Thu Dec 17, 2020 7:41 am
Slayer wrote:
Fri Dec 11, 2020 11:09 pm
The only thing remaining to try is using the Legacy Render files as it did help some people in the public beta.
As this seemed to have resolved my DXGI issue too, (10850K/2080Ti) I'd be interested to understand what the difference with these files is please?!
I believe (and I may be corrected if wrong) legacy render is using DirectX11 vs DX12 in non legacy. There obviously are other changes(SLI doesn't work in newer versions)but that was the big one.

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Slayer
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Re: DXGI_ERROR_DEVICE HAS BEEN REMOVED

Post by Slayer » Thu Dec 17, 2020 10:53 am

Slayer wrote:
Thu Dec 17, 2020 10:32 am
kevin_firth wrote:
Thu Dec 17, 2020 7:41 am
Slayer wrote:
Fri Dec 11, 2020 11:09 pm
The only thing remaining to try is using the Legacy Render files as it did help some people in the public beta.
As this seemed to have resolved my DXGI issue too, (10850K/2080Ti) I'd be interested to understand what the difference with these files is please?!
I believe (and I may be corrected if wrong) legacy render is using DirectX11 vs DX12 in non legacy. There obviously are other changes(SLI doesn't work in newer versions)but that was the big one.
I'm going to throw out a guess here that there is something different in 20 and 30 series cards or on a driver level or some weird interaction with our code, as it runs ok on my 1080 GTX.
In my experience others with crashes on 10 series cards were cranking up the settings and causing out of Vram that also resulted in Device hung or device removed errors. Either way in V5 you will have a tough time running on anything less than an 8gb card.

It would be nice if the remaining people having this issue would chime in if this corrected it for them. I've informed the developer.

kevin_firth
Posts: 80
Joined: Fri Jun 14, 2019 6:34 pm
Re: DXGI_ERROR_DEVICE HAS BEEN REMOVED

Post by kevin_firth » Thu Dec 17, 2020 11:51 am

Slayer wrote:
Thu Dec 17, 2020 10:32 am
I believe (and I may be corrected if wrong) legacy render is using DirectX11 vs DX12 in non legacy.
Would there be any significant performance penalty with that?

kevin_firth
Posts: 80
Joined: Fri Jun 14, 2019 6:34 pm
Re: DXGI_ERROR_DEVICE HAS BEEN REMOVED

Post by kevin_firth » Thu Dec 17, 2020 12:15 pm

Slayer wrote:
Thu Dec 17, 2020 10:53 am
I've informed the developer.
Sorry, just because I don't want to have provided inaccurate information...
As a double check I replaced the panel files with the originals. Guess what? She flew ok, no problems...
I don't think we can say the panel files are the root cause..

m.jobe
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Re: DXGI_ERROR_DEVICE HAS BEEN REMOVED

Post by m.jobe » Thu Dec 17, 2020 3:06 pm

Completely solved the problem for me, as long as I am running the sim in legacy atmospherics.
In EA, it improved things in that it took longer for the sim to crash, but it did anyway (took longer with render to transparent setting off), and what is more I got awful texures on the in the shadow parts of the cockpit interior.
So I will run the KA only in legacy for the time. Not a big deal for sure, but as P3D future lies with EA, Ihope you will be able to find a fix.


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