F-4E CTD in P3D 3.4.9
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Re: F-4E CTD in P3D 3.4.9
Want a part time job coding with us?
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Re: F-4E CTD in P3D 3.4.9
I would love to, but I'm with the SimWorks Studio folks on a project already at the moment. 

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Re: F-4E CTD in P3D 3.4.9
Just got the updated installers...will let you know how it turns out...
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Re: F-4E CTD in P3D 3.4.9
Hi Johnathan,
I'm on P3D 3.4.22.19868. I uninstalled the old version, loaded the new via these installers downloaded today at FSPilotShop:
MilViz F-4E Phantom II vA1.170424_E
MilViz F-4E Phantom II TACPACK vA1.170424_ETP
MilViz F-4 Phantom II E vA1.170323 Update
...as admin, with AV off, in the correct order: base, tacpack, then update. MVAMS checked and good.
Result: StackHash_40a8 CTD just like last time.
Last two related DLLs that appear to cause the crash:
LoadedModule[231]=D:\Prepar3D v3\Gauges\MV_F-4E_Sys.dll
LoadedModule[232]=D:\Prepar3D v3\dsd_sound_library.dll
I'm wondering why that first DLL isn't in the dll.xml...
Anything you want me to try?
I'm on P3D 3.4.22.19868. I uninstalled the old version, loaded the new via these installers downloaded today at FSPilotShop:
MilViz F-4E Phantom II vA1.170424_E
MilViz F-4E Phantom II TACPACK vA1.170424_ETP
MilViz F-4 Phantom II E vA1.170323 Update
...as admin, with AV off, in the correct order: base, tacpack, then update. MVAMS checked and good.
Result: StackHash_40a8 CTD just like last time.
Last two related DLLs that appear to cause the crash:
LoadedModule[231]=D:\Prepar3D v3\Gauges\MV_F-4E_Sys.dll
LoadedModule[232]=D:\Prepar3D v3\dsd_sound_library.dll
I'm wondering why that first DLL isn't in the dll.xml...
Anything you want me to try?
- doodlebug
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Re: F-4E CTD in P3D 3.4.9
MilViz F-4 Phantom II E vA1.170323 Update has been rendered obsolete by MilViz F-4E Phantom II vA1.170424_E.
Do the same again without the update and you should be good. (the version numbers are date format YYMMDD)
Do the same again without the update and you should be good. (the version numbers are date format YYMMDD)
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Re: F-4E CTD in P3D 3.4.9
It works, bombs release, everything seems to work. still having some issues with the operation of the radar locking up a target, probably operator error.