MD530F

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deepdiver8055
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Re: MD530F

Post by deepdiver8055 » Sun Nov 09, 2014 5:59 pm

Blur needs more work. Notice tail rotor in pic below: This is what I'm trying to get out of it as far as tail rotor is concerned.

Image

deepdiver8055
Posts: 126
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Re: MD530F

Post by deepdiver8055 » Sun Nov 09, 2014 6:08 pm


deepdiver8055
Posts: 126
Joined: Fri Mar 28, 2014 7:13 am
Re: MD530F

Post by deepdiver8055 » Sun Nov 09, 2014 6:52 pm

hHelikopter:

I sent you the Main and Tail Rotor PSD files. Check your messages.

I have several layers available in these. YOU DO NOT HAVE TO FLIP THESE EITHER. I made these based off of the dds files so they are already in the right orientation. Just flatten them after your done and save as dds.

Be sure to back up your original dds files too.

If you come up with something then let me know and send me back the files so I can try them in the sim.

Alan

OleBoy
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Re: MD530F

Post by OleBoy » Sun Nov 09, 2014 7:15 pm


deepdiver8055
Posts: 126
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Re: MD530F

Post by deepdiver8055 » Sun Nov 09, 2014 7:26 pm

yeah I've been building RC giant plane and helis since 1981. Never built any turbines though. And seeing how this one particular model has no constant drive to the tail rotor well that just shoots it down. Not worth a darn if you have to auto rotate. All my helis ever built had a constant tail rotor drive. Another thing is those blade warning marks. If you were to see that in person it would also look like a disk or solid rings. I know it's a model and everything is smaller but you'll also see this on some real helis based on the designs of the blade warning marks.

Take a look in the vids I posted above. Also the lighting itself can make a huge difference.
All in all Im not going to rack my brain with these rotors. All I wanted is more of a solid indication on the main blade tips. The tail rotor would be seen this way though because they spin at least at a 4 to 1 ratio to the main blades and are several times smaller in diameter so there won't be hardly any gaps in the blades on the tail rotor.

Thanks for the vid. These RC helis are always fun to watch and awesome to fly too.

http://www.youtube.com/watch?v=P96TUAx1T9s

hhelikopter
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Re: MD530F

Post by hhelikopter » Sun Nov 09, 2014 8:33 pm

The lines and contours are too strong. The rotorhub blur and effect isn't good either. The rotors are too thick. I've told Colin about the problem.

http://youtu.be/peb38fm1_WA

Take a look at an MD500, 530F video to see what it's like.
Image

MOBO: ASROCK P67 Extreme4 Gen3, CPU:INTEL Core i7-2600K 4,9GHz, RAM: CORSAIR 8192MB DDR3 1600MHz CL9 KIT, GPU: R9 290X 4GB GDDR5 , HEATSINK: NOCTUA NH-D14

deepdiver8055
Posts: 126
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Re: MD530F

Post by deepdiver8055 » Mon Nov 10, 2014 1:20 am

One thing you can do is also edit the file MD530_rotor_fade.dds On the alpha side of this file if you turn it down darker that will take out some of those pronounced blades that you see in the blur. Try it and you'll notice a huge difference in this part of the blur which then makes it look a lot more realistic.

There's 4 different files for the main rotor that have to work together to get it just right and two for the tail rotor.

Krazycolin
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Re: MD530F

Post by Krazycolin » Mon Nov 10, 2014 2:20 am

we are going to be using Deep's rotor blurs for all the liveries.
Creative Director and chooser of planes.

deepdiver8055
Posts: 126
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Re: MD530F

Post by deepdiver8055 » Mon Nov 10, 2014 5:23 am

I still tuning them and trying other solutions so I'll have those done soon. Got them to look a little more realistic then the other screens on page 17.

I'll be in touch.

hhelikopter
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Re: MD530F

Post by hhelikopter » Mon Nov 10, 2014 11:29 am

Hey everyone!

I'm glad this will be fixed because it would totally ruin this otherwise great model. I don't think a colored stripe is necessary on the rotors, MD Helicopters only paints those on its newer helicopters to distinguish them from the older ones. The rotors are fine in plain black, blurred. People will paint them if they want them painted. The rotor effect of the MV 407 is flawless, the ends are nicely blurred. That's how the 530 should look like.
Image

MOBO: ASROCK P67 Extreme4 Gen3, CPU:INTEL Core i7-2600K 4,9GHz, RAM: CORSAIR 8192MB DDR3 1600MHz CL9 KIT, GPU: R9 290X 4GB GDDR5 , HEATSINK: NOCTUA NH-D14

FireRx
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Re: MD530F

Post by FireRx » Mon Nov 10, 2014 2:11 pm

Looking good, Guys :D

deepdiver8055
Posts: 126
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Re: MD530F

Post by deepdiver8055 » Mon Nov 10, 2014 6:08 pm

Removed old video
Last edited by deepdiver8055 on Mon Nov 10, 2014 7:34 pm, edited 1 time in total.

hhelikopter
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Re: MD530F

Post by hhelikopter » Mon Nov 10, 2014 7:26 pm

Hello! I've got a question: I've been looking for a photorealistic texture to replace the inside textures with, but it looks terrible when applied. This is how it looks in the simulator. It works on other models. Any ideas what could be the problem?
karpit.jpg
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Image

MOBO: ASROCK P67 Extreme4 Gen3, CPU:INTEL Core i7-2600K 4,9GHz, RAM: CORSAIR 8192MB DDR3 1600MHz CL9 KIT, GPU: R9 290X 4GB GDDR5 , HEATSINK: NOCTUA NH-D14

FireRx
Posts: 161
Joined: Sat Jul 12, 2014 5:50 am
Re: MD530F

Post by FireRx » Mon Nov 10, 2014 7:31 pm

deepdiver8055 wrote:Hows this looking? Note: Video is only at 480 but rest assured the quality is there in the sim

https://www.youtube.com/watch?v=ro33lIf ... e=youtu.be

Awwww, did you remove it , Al?

deepdiver8055
Posts: 126
Joined: Fri Mar 28, 2014 7:13 am
Re: MD530F

Post by deepdiver8055 » Mon Nov 10, 2014 7:31 pm

removed. See page 19 for HQ video download of rotor blur.
Last edited by deepdiver8055 on Mon Nov 10, 2014 8:40 pm, edited 2 times in total.


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