Quite a few issues
-
- Posts: 1023
- Joined: Mon Sep 06, 2010 3:47 pm
Re: Quite a few issues
After you run the installer, a complete log of the files installed is on screen. You can scroll through and select/copy/paste to a text file if desired.
-
- Posts: 6
- Joined: Thu Jun 07, 2012 11:17 pm
Re: Quite a few issues
Update: I removed the files once again and reinstalled the product, and this time I kept the MVAMS window opened, from the moment it was opened during the completion of the installation, through to starting and running the sim, and everything seems to be working fine now. I've re-loaded FSX a few times now, without keeping the MVAMS window opened, and it is still working as it should.
-
- Posts: 22
- Joined: Mon Sep 06, 2010 3:59 pm
Re: Quite a few issues
I'll give that a try John. Assuming you closed the installer but kept the MVAMS window open?Bomber_12th wrote:Update: I removed the files once again and reinstalled the product, and this time I kept the MVAMS window opened, from the moment it was opened during the completion of the installation, through to starting and running the sim, and everything seems to be working fine now. I've re-loaded FSX a few times now, without keeping the MVAMS window opened, and it is still working as it should.
-
- Posts: 6
- Joined: Thu Jun 07, 2012 11:17 pm
Re: Quite a few issues
Yes, that is right. I was going to copy the text log on this installation attempt, as Bill had mentioned, but when I realized that I would have to go one line at a time, I didn't want to do that. So this time around, when I got to the end of the installation, I just selected the options in the MVAMS window, clicked save as defaults, but kept the MVAMS configuration window opened, closed the installer (by at which point it was surely completed), and loaded the sim with the MVAMS still opened. I hope that is what now allowed it to work on my end, as otherwise I don't know that anything else was different (I run the sim as Admin, and I've been running the installer as Admin, no UAC/defender/firewalls/antivirus at any time). Everything works on my end now, including the in-game tab, the pilot/passenger figures, the cold & dark/vs. running, changing of the instrument panel/radio options, and the cockpit lighting. I haven't yet tried the radio range finder equipment, but I would expect it is working just fine too (really awesome that this has been worked into the simulation!).
-
- Posts: 22
- Joined: Mon Sep 06, 2010 3:59 pm
Re: Quite a few issues
Didn't work for me, darn it. Same issues.
The MVAMS does not seem to do anything in my install, no variables change such as ready to fly or cold and dark. There is no entry in the Addon tab.
Is there an entry made to dll.xml or is everything running through the MIlviz module?
Need some help from Milviz. My frustration level is rising. This is an addon I really want to work.
Steve
The MVAMS does not seem to do anything in my install, no variables change such as ready to fly or cold and dark. There is no entry in the Addon tab.
Is there an entry made to dll.xml or is everything running through the MIlviz module?
Need some help from Milviz. My frustration level is rising. This is an addon I really want to work.
Steve
-
- Posts: 4
- Joined: Sun Oct 28, 2012 8:10 pm
Re: Quite a few issues
Same problem with the MVAMS allowing a cold dark start. I have the T-50 in the Addons dropdown for seats only. Tried all the things that Bomber_12th suggested but no joy with the cold dark start. This is in P3D v3x. Ideas?
Edit
I found that selection the Bobcat after starting P3D allow for the cold dark start. Selecting the Bobcat with the start up selection screen doesn't allow for the cold dark start. The aircraft had engines running when P3D opened. I selected a different aircraft and then back to the Bobcat. That allowed for the cold dark start. It is the selection procedure in P3D startup screen that is causing the problem. Not a problem at all now that I know how to make the cold dark start happen.
Edit
I found that selection the Bobcat after starting P3D allow for the cold dark start. Selecting the Bobcat with the start up selection screen doesn't allow for the cold dark start. The aircraft had engines running when P3D opened. I selected a different aircraft and then back to the Bobcat. That allowed for the cold dark start. It is the selection procedure in P3D startup screen that is causing the problem. Not a problem at all now that I know how to make the cold dark start happen.
-
- Site Admin
- Posts: 1728
- Joined: Mon Sep 08, 2008 4:18 pm
Re: Quite a few issues
You cannot have any of our aircraft as the default. It won't work. As well, it's critical that you be running as an admin. We will be making a video on these foibles shortly.
-
- Posts: 4
- Joined: Sun Oct 28, 2012 8:10 pm
Re: Quite a few issues
Makes sense Colin. I found that you must switch aircraft in P3D to get the start (running or cold dark) you want. If I select the Bobcat in the preview window the Bobcat has the engines running. If I switch to a different aircraft and back to the Bobcat the engines stop to become cold and dark. Thanks for the explanation. The video should help everyone.
-
- Posts: 3446
- Joined: Sat Mar 13, 2010 7:38 pm
Re: Quite a few issues
You ever tried re-installing the SimConnect.msi for FSX XPACK?
-
- Posts: 22
- Joined: Mon Sep 06, 2010 3:59 pm
Re: Quite a few issues
Thanks Jonathan. Was at that point when I saw your post. Did a full P3D 2.5 reinstall and it still didn't work. Found the FSX simconnect and ran that again and it finally started working.JonathanBleeker wrote:You ever tried re-installing the SimConnect.msi for FSX XPACK?
All good now after a few frustrating days with it.
steve

-
- Posts: 3446
- Joined: Sat Mar 13, 2010 7:38 pm
Re: Quite a few issues
Figured that would be it....Without it none of the modules will load.